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IGN首个PS3游戏评分出炉:《源氏 神威奏乱》6.0

Closing Comments
While gorgeous, Days of the Blade hardly lets gamers “play beyond”, as it were. The additional characters and weapons certainly help, as does the flexible combat system. The game also offers amazing vistas and epic boss fights. Regardless of how someone dresses a corpse, though, it’s still a corpse. And that’s the main problem here. Beneath the gleaming surface lies an old heart that’s just about had it. Days of the Blade gets half the formula right. Sadly, it’s the wrong half. In the end, fans of the original should take a look, but anyone looking for a true next-generation action title will need to wait.

Another Takefrom Chris Roper
While Genji: Days of the Blade quickly became something of a joke after Sony's E3 2006 press conference, what with realtime weapon switching and giant crabs that "accurately" portray historical events, the game has its merits. It looks fantastic, with ultra-sharp textures to be seen on every surface and character. The art design is great and its animations are fluid and smooth. However, much of the gameplay feels drab and clunky. The ability to switch between characters on the fly to utilize their unique abilities is cool in idea, but as simplistically as it's implemented, it can't hold up the game. Movement can be frustrating, especially when trying to scale or run along walls, giving the game a somewhat unpolished feeling. Sure, it looks great, but it doesn't play as such. After spending $500 or $600 for the most powerful gaming system on the planet, you'd hope that the "gaming" part of the equation would at least come close to matching its pixel output, and that's simply not the case here

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