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[其他] gta5 各版本对比

- PC does not have Nextgen patch. The version used is from 2015 with all settings in Ultra.
- PS5 version improves startup load time by removing part of the intro cinematic.
- All versions have the same textures.
- PS5 has a clear performance advantage over Xbox Series S/X. Xbox consoles have an uneven framerate in demanding moments.
- The Xbox Series X and PS5 versions have better shadows and ambient occlusion in some cases than the PC version using Nvidia PCSS. These shadows seem to be generated by ray tracing, but I'm not sure if it's really this technology.
- Xbox Series S has some shading cutbacks and no RT Performance mode.
- The PC version still has a greater draw distance in assets, but less in shadows (even with the advanced long shadows mode).
- Console versions also add some extra lighting fixes and effects.
- PS5 may experience some graphical shadow bugs when changing display modes.
- Performance and Performance RT modes seem to use some sort of temporal reconstruction.
- Fidelity mode has better shadows, reflections, depth of field than the other two modes.
- Fidelity mode reflections on consoles are slightly higher quality than the PC version.
- The PC version has a higher density of vegetation.
- In general there is a very similar result to the PC version in Ultra (still quite demanding today).
- The improvements of this Nextgen version are comparable to those of Ghost of Tsushima or Death Stranding. These improvements are far from the ones they brought to PS4/ONE/PC with respect to PS3/360.

https://www.youtube.com/watch?v=pYMWCsQKR3U


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posted by wap, platform: Android
引用:
原帖由 @fenny  于 2022-3-20 00:40 发表
好奇买了一份
过场动画还是30帧看着难受
这个定价感觉撸了无数喜加一党
已经比PC 版过场卡顿好了



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posted by wap, platform: Android
引用:
原帖由 @fenny  于 2022-3-20 13:30 发表
我特意重新下载了steam版
感觉pc版略好一点
不知道是不是win下面默认vrr的原因
这和vrr 关系不大,单纯是过场帧生成时间不对


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