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» 作为一个md粉,不得不承认,sfc确实nb,md输得不冤。。。
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[老游杂谈]
作为一个md粉,不得不承认,sfc确实nb,md输得不冤。。。
engp0447
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发表于 2014-1-28 11:06
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以前我也是更喜欢世嘉,自从玩了超银之后,才对任天堂真正佩服得五体投地了。(当年融合出了之后,一口气通关了,觉得这个游戏怎么这么好玩,后来去找系列其他作品,发现了超银,从此就迷上了)
超银和zelda 3是神作,除去这两作之外,sfc和md各有千秋吧。
看看目前wii VC的列表,md的游戏甚至比sfc的还多:
Super Nintendo Entertainment System[edit]
There are currently 67 titles available from the Super Nintendo Entertainment System, which was launched in 1991.
Title Developer(s) Publisher(s) Release Date ESRB
F-Zero Nintendo Nintendo November 19, 2006 E
SimCity (delisted on January 2, 2013)[3] Nintendo Nintendo November 19, 2006 E
Street Fighter II: The World Warrior Capcom Capcom December 25, 2006 T
Super Castlevania IV Konami Konami December 25, 2006 E10+
R-Type III: The Third Lightning (delisted on January 2, 2013) Irem Jaleco January 15, 2007 E
The Legend of Zelda: A Link to the Past Nintendo Nintendo January 22, 2007 E
Contra III: The Alien Wars Konami Konami January 29, 2007 E10+
Super Mario World Nintendo Nintendo February 5, 2007 E
Donkey Kong Country (delisted on November 16, 2012)[4] Rare Nintendo February 19, 2007 E
Super Ghouls 'n Ghosts Capcom Capcom March 5, 2007 E
Romance of the Three Kingdoms IV: Wall of Fire Koei Koei March 26, 2007 E
Gradius III Konami Konami April 23, 2007 E
The Legend of the Mystical Ninja Konami Konami April 30, 2007 E
Final Fight Capcom Capcom May 7, 2007 E
Donkey Kong Country 2: Diddy's Kong Quest (delisted on November 16, 2012)[4] Rare Nintendo May 21, 2007 E
ActRaiser Quintet Square Enix May 28, 2007 E10+
Street Fighter II Turbo: Hyper Fighting Capcom Capcom June 25, 2007 T
Kirby's Dream Course HAL Laboratory Nintendo July 23, 2007 E
Super Metroid Nintendo Nintendo August 20, 2007 E
Breath of Fire II Capcom Capcom August 27, 2007 E
Kirby's Avalanche HAL Laboratory Nintendo September 24, 2007 E
Metal Marines Namco Namco Bandai October 15, 2007 E
Axelay Konami Konami November 12, 2007 E
Vegas Stakes HAL Laboratory Nintendo November 26, 2007 E
Cybernator NCS Corp Hudson Soft December 17, 2007 E10+
Donkey Kong Country 3: Dixie Kong's Double Trouble! (delisted on November 16, 2012)[4] Rare Nintendo December 24, 2007 E
Pac-Attack Namco Namco Bandai January 14, 2008 E
Super Street Fighter II: The New Challengers Capcom Capcom January 21, 2008 T
Harvest Moon Pack-In-Video Natsume February 11, 2008 E
Super Turrican Factor 5 Factor 5 March 3, 2008 E10+
DoReMi Fantasy: Milon's DokiDoki Adventure Hudson Soft Hudson Soft March 10, 2008 E
Super R-Type (delisted on March 30, 2012) Irem Irem March 17, 2008 E
Super Mario RPG: Legend of the Seven Stars Square Nintendo September 1, 2008 E
Super Turrican 2 (delisted on October 7, 2013)[5] Factor 5 Factor 5 September 29, 2008 E
Secret of Mana Square Square Enix October 13, 2008 E10+
Space Invaders: The Original Game Taito Taito November 17, 2008 E
Kirby's Dream Land 3 HAL Laboratory Nintendo January 5, 2009 E
Ogre Battle: The March of the Black Queen Quest Square Enix March 2, 2009 E
Super Punch-Out!! Nintendo Nintendo March 30, 2009 E
Uncharted Waters: New Horizons Koei Koei April 6, 2009 E
Nobunaga's Ambition Koei Koei April 27, 2009 E
Genghis Khan II: Clan of the Gray Wolf Koei Koei June 8, 2009 E10+
Super Star Wars Sculptured Software, LucasArts LucasArts August 10, 2009 E
Super Star Wars: The Empire Strikes Back Sculptured Software, LucasArts LucasArts August 24, 2009 E
Super Star Wars: Return of the Jedi Sculptured Software, LucasArts LucasArts September 7, 2009 E
Final Fight 2 Capcom Capcom October 12, 2009 E10+
Zombies Ate My Neighbors LucasArts LucasArts October 26, 2009 E10+
Indiana Jones' Greatest Adventures Factor 5, LucasArts LucasArts November 16, 2009 E10+
Super Mario Kart Nintendo Nintendo November 23, 2009 E
The Combatribes Technōs Japan Aksys Games November 30, 2009 E10+
Street Fighter Alpha 2 Capcom Capcom December 7, 2009 T
Pilotwings Nintendo EAD Nintendo December 28, 2009 E
Final Fight 3 Capcom Capcom January 4, 2010 T
Ghoul Patrol LucasArts LucasArts January 25, 2010 E10+
Final Fantasy II Square Square Enix March 8, 2010 E
Kirby Super Star HAL Laboratory Nintendo May 17, 2010 E
Wild Guns Natsume Natsume May 31, 2010 T
Aero the Acro-Bat Iguana Entertainment Sunsoft July 26, 2010 E
Aero the Acro-Bat 2 Iguana Entertainment Sunsoft September 20, 2010 E
Final Fantasy Mystic Quest Square Square Enix October 18, 2010 E
Darius Twin Taito Taito December 13, 2010 E
Natsume Championship Wrestling Natsume Natsume March 21, 2011 E10+
Super Bonk Hudson Soft Hudson Soft April 4, 2011 E
Mega Man X Capcom Capcom April 18, 2011 E
Rival Turf! Jaleco Jaleco May 2, 2011 E10+
Chrono Trigger Square Square Enix May 16, 2011 E10+
Super Adventure Island Hudson Soft Hudson Soft May 30, 2011 E
Final Fantasy III Square Square Enix June 30, 2011 E10+
Super E.D.F.: Earth Defense Force Jaleco Jaleco July 14, 2011 E
Brawl Brothers Jaleco Jaleco July 28, 2011 E10+
Super Adventure Island II Hudson Soft Hudson Soft August 11, 2011 E
The Ignition Factor Jaleco Jaleco August 25, 2011 E
Mega Man X2 Capcom Capcom June 14, 2012 E
Prince of Persia Ubisoft Ubisoft September 6, 2012 T
Sega Genesis[edit]
There are currently 73 titles available from the Sega Genesis, which was launched in 1989.
Title Developer(s) Publisher(s) Release Date ESRB
Altered Beast Sega Sega November 19, 2006 E
Sonic the Hedgehog Sonic Team Sega November 19, 2006 E
Ecco the Dolphin Novotrade Interactive Sega November 28, 2006 E
Golden Axe Sega Sega November 28, 2006 E
Columns Sega Sega December 4, 2006 E
Ristar Sonic Team Sega December 4, 2006 E
Dr. Robotnik's Mean Bean Machine Compile Sega December 11, 2006 E
Gunstar Heroes Treasure Sega December 11, 2006 E10+
Space Harrier II Sega AM2 Sega December 18, 2006 E
ToeJam & Earl Johnson Voorsanger Productions Sega December 25, 2006 E
Bonanza Bros. Sega Sega January 29, 2007 E
Comix Zone Sega Technical Institute Sega January 29, 2007 E
Gain Ground Sega Sega February 5, 2007 E
Streets of Rage Sega-AM7, MNM Software Sega February 19, 2007 E10+
Bio-Hazard Battle Sega Sega February 26, 2007 E
Sword of Vermilion Sega AM2 Sega March 5, 2007 E
Sonic Spinball Polygames, Sega Technical Institute Sega March 12, 2007 E
Beyond Oasis Ancient Sega March 19, 2007 E
Alex Kidd in the Enchanted Castle Sega Sega April 9, 2007 E
Virtua Fighter 2 Sega AM2 Sega April 16, 2007 T
Wonder Boy in Monster World Westone Sega April 23, 2007 E
Streets of Rage 2 Sega-AM7, Ancient Sega May 21, 2007 E
Kid Chameleon Sega Technical Institute Sega May 28, 2007 E
ToeJam & Earl in Panic on Funkotron Johnson Voorsanger Productions Sega June 4, 2007 E
Golden Axe II Sega Sega June 11, 2007 E10+
Sonic the Hedgehog 2 Sega Technical Institute, Sonic Team Sega June 11, 2007 E
Ecco: The Tides of Time Novotrade Interactive Sega July 2, 2007 E
Shining Force Climax Entertainment, Sonic! Software Planning Sega July 23, 2007 E
Dynamite Headdy Treasure Sega July 30, 2007 E
Shining in the Darkness Climax Entertainment, Sonic! Software Planning Sega August 13, 2007 E
Shinobi III: Return of the Ninja Master Sega-AM7 Sega August 20, 2007 E10+
Ghouls 'n Ghosts Sega (port), Capcom (original) Capcom August 27, 2007 E
Landstalker: The Treasures of King Nole Climax Entertainment Sega September 3, 2007 E
Sonic the Hedgehog 3 Sega Technical Institute, Sonic Team Sega September 10, 2007 E
Super Thunder Blade Sega Sega September 17, 2007 E
Streets of Rage 3 Sega-AM7 Sega September 24, 2007 E10+
Golden Axe III Sega Sega October 22, 2007 E10+
Alien Soldier Treasure Sega November 5, 2007 E10+
Sonic 3D Blast Traveller's Tales, Sega Sega November 19, 2007 E
Ecco Jr. Novotrade Interactive Sega November 26, 2007 E
Eternal Champions Sega Interactive Sega December 3, 2007 T
Alien Storm Sega Sega December 17, 2007 E10+
Rolling Thunder 2 Namco Namco Bandai December 24, 2007 E
Light Crusader Treasure Sega December 31, 2007 E
Columns III: Revenge of Columns Sega Sega February 4, 2008 E
Phantasy Star II Sega-AM7 Sega February 18, 2008 E
Puyo Puyo 2 Compile Sega March 10, 2008 E
Powerball Namco Namco Bandai March 24, 2008 E
Mega Turrican Factor 5 Factor 5 April 14, 2008 E10+
Phantasy Star III: Generations of Doom Sega Sega April 21, 2008 E
Gley Lancer NCS NCS July 21, 2008 E10+
Super Fantasy Zone Sunsoft Sunsoft July 21, 2008 E
Splatterhouse 2 Namco Namco Bandai August 4, 2008 M
Vectorman BlueSky Software Sega September 22, 2008 E
Shining Force II: Ancient Sealing Sonic! Software Planning Sega October 6, 2008 E
Street Fighter II: Special Champion Edition Capcom Capcom October 13, 2008 T
Earthworm Jim Shiny Entertainment Interplay October 27, 2008 E
Forgotten Worlds Capcom Capcom November 17, 2008 E
Boogerman: A Pick and Flick Adventure Interplay Interplay November 24, 2008 E
Phantasy Star IV: The End of the Millennium Sega-AM7 Sega December 22, 2008 E
M.U.S.H.A. Compile Sega January 19, 2009 E
Mercs Capcom Sega February 9, 2009 E10+
Pitfall: The Mayan Adventure (delisted on January 1, 2014)[8] Activision Activision April 13, 2009 T
Wonder Boy III: Monster Lair Westone Sega April 20, 2009 E
Galaxy Force II Sega Sega May 11, 2009 E
ClayFighter Interplay Interplay May 25, 2009 T
Pulseman Game Freak Game Freak July 13, 2009 E
The Revenge of Shinobi Sega Sega August 17, 2009 E10+
Earthworm Jim 2 Shiny Entertainment Interplay December 14, 2009 E
Shanghai II: Dragon's Eye (delisted on January 1, 2014)[9] Activision Activision January 11, 2010 E
Shadow Dancer: The Secret of Shinobi Sega Sega January 18, 2010 E10+
Sonic & Knuckles Sonic Team, Sega Technical Institute Sega February 15, 2010 E
Strider Capcom Sega February 16, 2012 E10+
Super Street Fighter II: The New Challengers Capcom Capcom April 26, 2012 T
Monster World IV Sega Sega May 10, 2012 E
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本帖最后由 engp0447 于 2014-1-28 11:11 编辑
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另外别忘了md cd,那里很多隐藏的神作,很多RPG,还有冒险游戏,比如小岛秀夫的Snatcher,有的冒险游戏还有配音,比如Rise of the Dragon。我还记得当年很喜欢玩的一个平台动作RPG Popful Mail,有sfc版,不过md cd版秒杀之。
Games That Defined the Sega CD
The Sega Genesis was a killer console in its day and even though the Genesis add-ons got a bad reputation, the Sega CD actually had a number of worthwhile games to amuse those who invested in one (the 32X wasn’t as bad as you might think either).
Looking back over the Sega CD game library, one may conclude that most of the games were just simple upgrades of Genesis titles and “downgrades” of games from the PC or 3DO.
Much of this was due to Sega of America’s failure to get development kits out to the Western developers. This put developers into a bind, so many were forced to either acquire rights to import titles or do what some of their Japanese counterparts had already done – take existing Genesis games off their storeroom shelves, slap a CD soundtrack on in and graft the odd bits of FMV cinema here and there, and then kick it out the door.
Unfortunately for those that had a Sega CD in its prime time, most of the best games for the console were not widely available or promoted much. While publishers were mainly promoting quick ports of popular Genesis titles with enhanced sound like NBA Jam and Full Motion Video games like Slam City with Scottie Pippin, there were actually a very nice collection of unique RPGs, shooter, and platformers that are still relevant to today’s hardcore gamers. So, instead of focusing on what games defined the Sega CD when it was on store shelves, I will be highlighting the games that motivate retro gamers to actually pick up a Sega CD in this modern era.
|
Sega Genesis / MegaDrive
|
Sega CD
|
Sega 32X
|
Sonic CD
Many long-time Sonic fans will argue that Sonic CD is actually the best Sonic the Hedgehog game to date and will probably remain that way. As much as I love Sonic 2 and 3, Sonic CD has a number of unique features that make it an important part of the series.
This Sonic iteration gives us blinding speed and creative levels just as well as any other. However, Sonic CD added a new dimension to the Sonic Formula: exploration. By incorporating a new time-travel dynamic, Sonic could jet to past and future versions of whatever level he was on. This opened a number of opportunities and really gave the game a whole new layer of depth and replay value.
Instead of simply finding the quickest route through a level, players could spend time learning the ins-and-outs of every stage in a totally different way. To see the game’s true ending, you must travel into the past and destroy a machine placed there by Dr. Robotnik. This causes the normally Blade Runner-esque future to become a “good future.” The hunt for the machines adds an element of exploration that was, unfortunately, never revisited in a Sonic game again. If you are up for all the time-traveling, you can have up to around 50 levels plus bonus rounds at your disposal. However, if you just race through the game, there are only about 15 or so.
Naturally, the CD format also made it very easy for the developers to include high-quality music and sound effects. Hearing the Dr. Robotnik’s theme teamed with his menacing, echoed laugh on a quality stereo system during the 16-bit days was jaw-dropping. It still gives me a bit of a chill to this day. The audio in each act of every level (past, present and future) is also different, resulting in a great variety of audio experiences.
The game does have a few quirks as it was not developed completely by Sonic Team. Some of the character animations are different from the normal Genesis counterparts. You will also find that instead of the spin-dash, you have a running-start move. In many ways, Sonic CD feels like a twist of the original Sonic game and Sonic 2.
The bonus stages are interesting – and can be either enjoyed or despised, depending on your outlook. They were designed to take advantage of the Sega CD’s Mode 7 scaling and rotating capabilities. These bonus rounds are very difficult to complete since it is challenging to judge your relation to the UFOs you have to jump at — which is necessary to earn Chaos Emeralds. Just like any other Sonic game, if you get all the Emeralds, you get to see the “best” ending.
In comparison of quality between the other 2D Sonic games, Sonic CD is a strong contender. Sonic CD may not have the polished animation of Sonic 2 and 3, nor the extra shield/moves than Sonic 3 offers, but the added depth of the time-travel feature and the incredible sound gives Sonic CD a real boost.
Shop for Sonic CD on eBay
Eternal Champions: Challenge from the Dark Side
The original Eternal Champions was Sega’s relatively successful attempt at creating a new fighting franchise that would have more a deeper fighting system, more interesting storyline, and even more gore than the Street Fighter and Mortal Kombat powerhouses. On the surface, it looked like Sega was merely doing another quick Genesis-to-Sega CD port with Eternal Champions, but they actually did a number of improvements to resolve many of the complaints about the original game.
Like many fighting game sequels, Challenge from the Dark Side increased the playable character lineup from 9 to 25 (13 at start, 12 hidden) and each character actually had a specific fighting style, background, and story. This was quite a large feat at this time as Street Fighter and Mortal Kombat hadn’t yet started their massive roster phases.
If Eternal Champion was to really succeed against Street Fighter 2’s rock solid controls and balanced gameplay, Sega would have to spend more time tweaking their engine.
There were a number of moved added to the already-extensive selection of attacks. The special moves that were carried on from the first game were also rebalanced and became easier to use.
Eternal Champion is known for its fatalities, and Challenge from the Dark Side offering an amazing four per finishing moves per character. Remarkably gory and awfully fun to watch, you’ll enjoy sights like a fighter getting devoured by a great white shark after being tossed off of a pirate ship. There were also new fatality moves known as “Cinekills”, which rewarded a player with a short FMV of their opponent’s gruesome demise.
In addition to the obvious sound improvements, the graphics were completely overhauled, so the characters look slightly sharper and the backgrounds no longer have that unsightly, grainy look. It is the only title in the Sega CD library that used programming tricks to pull off 256 colors on-screen at the same time on the Sega CD’s otherwise limited hardware. (The Sega CD was supposed to be limited to 64 simultaneous colors)
Even though the Sega CD was a commercial failure, Challenge from the Dark Side sold better in the U.S. than the Genesis versions of Street Fighter II. Some players griped about the game’s unforgiving difficulty, but fans loved it. It was everything they had wanted in a sequel and showed skeptics what the Sega CD could actually do.
Shop for Eternal Champions: Challenge from the Dark Side on eBay
Snatcher
Snatcher is the classic example of a low-profile game that comes out during the final days of a short-lived console (actually an add-on in this instance) and is only discovered by hardcore gamers. Developed by Hideo Kojima (of Metal Gear Solid fame) and his Konami teammates, Snatcher showcased and entertaining experience and creative cyberpunk story built upon strong sci-fi influences from movies such as Blade Runner and Terminator.
Instead of being a typical FMV game that was quite common on the Sega CD, Snatcher is similar to the graphical adventures of old on the PC (some gamers refer to it as a “digital comic”). Actually, it was originally released in Japan for the NEC PC-8801 and MSX2 computers in 1988. It later went on to be ported to other consoles, but the Sega CD version remains as the only English release.
You can definitely see Kojima’s story-telling ability and love for cinema shine though in this game. The plot, while a bit complex, is full of twists and unexpected scenarios. The game is not overly-challenging in terms of gameplay, but the characters, dialogue, and storyline will definitely keep you engaged.
In addition to the adventure-style gameplay, Snatcher also contains action sequences, in which you shoot down incoming Snatcher robots or other enemies. These are fun, but a little rough around the edges. They were originally designed to be used with Konami’s light gun, so if you don’t have one you’re forced to make due with the regular Sega gamepad.
I’m always fascinated by cult classic games. I can’t help but be drawn in by titles that the majority of gamers have only heard in passing, but genuinely deserve to be played to their fullest extent. If you are into the same time of games, Snatcher is a must-play.
Shop for Snatcher Series on eBay
Shining Force CD
The original Shining Force game was one of the pioneering console games in the strategy RPG arena and is one of my personal favorite Genesis games. If the first two Shining Force games for the Genesis don’t keep you satisfied, you can take a look at Shining Force CD which is divided into two “books”, which can be played in any order.
Each book is a remake of one of the Shining Force Gaiden games (Shining Force Gaiden and Shining Force Gaiden 2: Sword of Hajya) from the Sega Game Gear with improved graphics and sound. These two books actually help connect the dots between the stories of the original Shining Force and Shining Force 2 for the Genesis.
After finishing both books, a third book can be accessed. Unfortunately, it is necessary to back-up the game saves with a Back-up RAM cart (which are a bit pricey these days), since the Sega CD’s internal memory isn’t enough to save both games data. (You can probably figure out a work-around via and emulator, if you’d like).
Even though there are actually a number of excellent RPGs on the Sega CD, the Shining Force series is your best bet if you like more of a strategy element. Shining Force CD doesn’t necessarily replace the original Genesis game, but complements their gameplay and story for a complete experience.
Shop for Shining Force CD on eBay
Lunar and other RPGsYes, RPGs are the main reason to pick up a Sega CD a decade after its release. While it may not be the RPG wonderland that is the original Playstation or the SNES, it does have quite a few titles that will keep RPG fans entertained for many hours.
As one of the leading localizers of the great RPGs of the late 1990’s, Working Designs, smiled on the Sega CD with many releases that pushed the add-on to its limits in terms of full-motion video, audio, and storage capabilities.
In 1993 they secured the rights to produce an English-language version of GameArt’s monster hit RPG
Lunar: The Silver Star
, and the rest is history. Lunar was named Best RPG of 1993 by GameFan magazine, and eventually went on to become the #1 best-selling Sega CD title of all time. Three other essential RPGs followed close behind –
Vay
,
Popful Mail
, and
Lunar 2: Eternal Blue
.
In addition to the Working Designs/GameArts games and the aforementioned Snatcher and Shining Force CD, RPG fans may also enjoy other Sega CD titles such as
Dark Wizard
and
Dungeon Explorer
.
2D ShootersIf you prefer hardcore twitch shooting to RPGs, the Sega CD may still be up your alley. The shooter lineup on the Sega CD was surprisingly diverse and had high quality standards.
The Sega CD’s shmup library ranged from your standard 2D space shooters like
Android Assault
and
Lords of Thunder
to the 2.5D Galaga-inspired
Silpheed
(one of my personal favorites) in addition to the quirky
Keio Flying Squadron
.
Keio Flying Squadron is a very cute horizontal scroller starring a girl in a bunny suit riding a dragon. While it is hilarious and very playable, it is considered to quite challenging.
Robo Aleste
is an excellent follow-up to the impressive M.U.S.H.A. on the Genesis an some consider it to be the best shooter of the Sega CD’s selection. Lords of Thunder and Android Assault (aka Bari Arm) also are excellent games if you like PC-Engine CD shooters like Gate of Thunder.
Honorable MentionsSome good ports of PC games include
Flashback
,
Heart of the Alien
(Out of This World Parts 1 + 2 combined),
Rise of the Dragon
(has extras such as great voice acting), and
The Secret of Monkey Island
.
Some of the better SNES/Genesis-to-Sega CD ports include
Final Fight CD
(which actually included multiplayers and all the characters unlike the SNES version),
Earthworm Jim SE
, and
Ecco The Dolphin
(The better audio completes the experience),
Mickey Mania
, and
Spiderman vs. The Kingpin
Finally, some other interesting titles to take a look at include
Night Trap
,
Ground Zero Texas
(the two better FMV games),
Batman Returns
, AH3 Thunderhawk (uses alot of the Sega CD’s sprite scaling and rotation), and
Soul-Star
.
Much like the 32X
, the Sega CD actually had quite a bit of potential (especially if you combined the two). The platform was proven to thrive for both RPGs and Shooters and could have been stretched out if Sega wasn’t feeling the pressure to release the Saturn before the Playstation.
|
Sega Genesis / MegaDrive
|
Sega CD
|
Sega 32X
|
Published:
August 9th, 2006 at 11:11pm by
racketboy
Updated:
November 20th, 2007 at 12:29pm
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本帖最后由 engp0447 于 2014-1-28 12:24 编辑
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