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[新闻] DF奥德赛技术分析摘要

https://www.youtube.com/watch?v=LOpdeMVB5_8
http://www.eurogamer.net/articles/di...-to-its-limits
- First Exploration based 3D Mario to run at 60 FPS
- Attention to detail commended
- Distant animations updates at a lower rate (30 FPS, and 20 FPS at even further distances)
- Distant characters are 2D sprites and swap to 3D when near.
- Docked: Dynamic resolution, ranges from 900p to 720p and motion blur is rendered at quarter resolution.Visible artifacts in shadows.
- Portable: Standing still: 720p, on all moving objects 640x720p. Bloom lighting appears stronger in portable mode. Scenery detail pops in closer in portable mode.
- Both versions run at stable 60 FPS.
- Small pockets of slowdowns exhibited in certain places, mostly in busy environments.
- Portable drops in the same areas but runs slightly more smoother on average.
之前的1080P传言看来是假的,老任为60FPS给奥德赛还是做了比较细的LOD管理,包括远景动画的帧数消减和模型的23D转换,便携和docked的LOD也有所变化,帧数还是很稳的,个别场景掉帧,但总体来看便携模式更加流畅


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posted by wap, platform: Android
引用:
原帖由 @步六狐飞  于 2017-10-26 23:15 发表
这么关心细节?不知道楼主买了机器和游戏没。。。
我没买NS,感觉价格贵,奥德赛想玩但不是真爱,等价格合适再入手
这个是从Gaf搬过来的,给有兴趣的看下而已



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posted by wap, platform: Android
引用:
原帖由 @naughtyben  于 2017-10-26 23:07 发表
玩到沙之国了,感觉画面很好,次世代的感觉,比荒吹好太多,也许是地图小

本帖最后由 naughtyben 于 20171026 23:07 通过手机版编辑
估计也有荒吹本质是wiiu游戏的原因


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