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[业评] 你们是不是觉得别的游戏机卖贵了,相对PS4而说

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原帖由 @KoeiSangokushi  于 2014-8-26 14:37 发表
这如同拜物教一般的信仰实在是太感人了~
你捧ps3的时候,也举出一些游戏币360版表现好的,不知道能说明什么

ps3和360机能差不多应该是共识


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posted by wap, platform: Chrome
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原帖由 @KoeiSangokushi  于 2014-8-26 14:52 发表
普遍现象和个别现象

个别赢的时候没赢几帧,普遍输都是大幅度的落后
真希望你当时吹ps3的时候也这么想



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posted by wap, platform: Chrome
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原帖由 @KoeiSangokushi  于 2014-8-26 14:58 发表
我可没有专门去吹PS3

我只是在讨论PS3的跨平台游戏表现中偶尔的优势情况及其原因,举例的时候也是强调属于特例(当时列举的是子弹风暴)
拉倒吧,你那段时间就是跪舔ps3的主,当然没几个月就又翻转180度

何况,ps3和360机能差不多,360更好开发,导致多数游戏表现好些,而ps3在开发工具跟上后表现和360没什么差异,部分游戏也会有优势,比如portal2,战地等,这应该是大家认可的,难道你要主张360机能明显强过ps3吗


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posted by wap, platform: Chrome
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原帖由 @KoeiSangokushi  于 2014-8-26 15:02 发表
因为我这个人比较实事求是,不会吹一个就百般都好,贬一个就百般都坏

PS3当然也有不少的优点,在购买了实机之后当然有所感受
实事求是my ass啊,那别人说ps3和360机能差不多,你怎么又开始表演了

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posted by wap, platform: Chrome
你说那么多,ps3和360机能半斤八两还是事实,就像ps4机能比x1强一样

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原帖由 @KoeiSangokushi  于 2014-8-26 15:12 发表
PS3跨平台还不如X1

至于说“只有独占才能体现的机能”,反正是独占,也没法比

所以X1没比PS3的情况差
又来扯淡了

codg是1080p对720p,你找个360对ps3的cod出来看看

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posted by wap, platform: Chrome
另外,看机能,也不需要看是不是独占,就看各自最好的,也就是发挥了最大实力的游戏即可
比如gta5,战地,神海,geow等,是不是差不多,我想无数玩家和媒体已经给出了结论

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原帖由 @KoeiSangokushi  于 2014-8-26 15:16 发表
这不就正说明了所谓的初期跨平台开发不充分的反而是X1么?

而且CODG虽然完全没发挥X1的机能,依然保证了帧数略微高于PS4版

而CODBO2和CODG的PS3版不光分辨率缩水到了800*600,帧数表现也一泡污
this has changed once again with Black Ops 2; native resolution is now 880x720 on Xbox 360 with 2x MSAA. It may sound somewhat on the low side, but kudos to Treyarch here - the upscaling algorithm is remarkably refined when viewed in motion. The overall impression is that this is the crispest COD we've seen on 360. As you'll see in the comparison viewer below, the upscaled image generally compares quite well with the PC version running at native res.

Things aren't quite so impressive on PS3, however. Base resolution does indeed appear to be a very close match, with our pixel count resolving a marginally lower 864x720 image [Update #2: Further shot analysis now seems to be suggesting that PS3 uses dynamic resolution].

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原帖由 @KoeiSangokushi  于 2014-8-26 15:20 发表
独占再强也没意义啊~

反正是独占,对手平台跑不了,爱怎么吹都行~

就像某些Bungie厨抱着Halo 3的沙盘地图,爱怎么黑一本道小场景拼脚本的凯子和船长都行一样~
那就看战地咯,还有crysis,前者ps3占优,后者360占优,但其实优势都比较有限,符合两者机能差不多的结论

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原帖由 @KoeiSangokushi  于 2014-8-26 15:21 发表
PS3版为动态分辨率,最低时仅有832*624
360是880x720,差多少

ps4对x1又差多少

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原帖由 @KoeiSangokushi  于 2014-8-26 15:22 发表
战地没发现PS3版本有优势,起码帧数和输入延迟没优势
孤岛危机则是360版碾压般的优势,在分辨率、帧数上都是压倒性的胜利
压倒性是多少?给个量化标准可以吗

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posted by wap, platform: Chrome
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原帖由 @KoeiSangokushi  于 2014-8-26 15:22 发表
同时帧数还低一大截
都算上好了,你就说吧,差多少

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原帖由 @KoeiSangokushi  于 2014-8-26 15:24 发表
嗯,这个没问题
PS3版 1024*720,DF测试里面最低帧数只有10来帧
360版 1152*720,同场景有20多帧
看平均帧数

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posted by wap, platform: Chrome
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原帖由 @KoeiSangokushi  于 2014-8-26 15:24 发表
嗯,这个没问题
PS3版 1024*720,DF测试里面最低帧数只有10来帧
360版 1152*720,同场景有20多帧
At the lowest point, frame-rates plummet down close to single digits in some areas - even when there is apparently little in the way of hectic action taking place. During a short section of gameplay taking place in a small building early on in stage three, we witnesses by far the biggest sustained drop in performance on both versions of the game. As we were slowly making our way out of an elevator and into a confined room frequented by just two enemy personnel, frame-rates took a dive down to a sustained 14FPS on the PS3 and 16FPS on the 360 before exiting the immediate area, in which case we were still looking at sub-30FPS performance on both consoles.

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posted by wap, platform: Chrome
一个最低14,一个最低16,你慢慢解释

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