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[新闻] 刺客信条:影 | Xbox Series S/X - PS5 - PS5 Pro | 画质与帧数详细对比

posted by wap, platform: Android
这是原作者结论?有点水啊,没有提动态分辨率


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posted by wap, platform: Android
https://youtu.be/FRTWf49NI5Y
Assassin's Creed Shadows | Xbox Series S/X - PS5 - PS5 Pro | Graphics Comparison | Analista De Bits
作者:ElAnalistaDeBits
Xbox SS: Dynamic 1080p/30fps Upscaled to 1620p with TAAU (Global Ray-Tracing Off)

Xbox SX:
Resolution Mode: Dynamic 1620p/30fps Upscaled to 2160p with TAAU (Global Ray-Tracing ON)
Balanced Mode (only on 120Hz): Dynamic 1440p/40fps Upscaled to 2160p with TAAU (Global Ray-Tracing ON)
Performance Mode: Dynamic 1440p/60fps Upscaled to 2160p with TAAU (Global Ray-Tracing Off)

PS5:
Resolution Mode: Dynamic 1620p/30fps Upscaled to 2160p with TAAU (Global Ray-Tracing ON)
Balanced Mode (only on 120Hz): Dynamic 1440p/40fps Upscaled to 2160p with TAAU (Global Ray-Tracing ON)
Performance Mode: Dynamic 1440p/60fps Upscaled to 2160p with TAAU (Global Ray-Tracing Off)

PS5 Pro:
Resolution Mode: Dynamic 1620p/30fps Upscaled to 2160p with PSSR (Enhanced Ray-Tracing ON)
Balanced Mode (only on 120Hz): Dynamic 1440p/40fps Upscaled to 2160p with PSSR (Global Ray-Tracing ON)
Performance Mode: Dynamic 1440p/60fps Upscaled to 2160p with PSSR (Global Ray-Tracing Off)




Performance Mode: Dynamic 1440p/60fps Upscaled to 2160p with PSSR (Global Ray-Tracing Off)

另外怎么这里是性能模式没有保留光追?



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posted by wap, platform: Android
引用:
原帖由 @ikaruga  于 2025-3-19 16:39 发表
没用pssr,ps5质量模式有全局光照,性能模式没有,画质观感差异巨大,以往那种无脑选性能模式的做法,这次会损失惨重,xss没有这个特性,直接出局了
上面写了有pssr


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posted by wap, platform: Android
引用:
原帖由 @级替四  于 2025-3-20 02:16 发表
PS5PRO的CPU还是太弱了,性能模式下头发就运算不了。

看了这表现,感觉GTA6也够悬的。
现在头发这种是gpu算的

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posted by wap, platform: Android
引用:
原帖由 @hanzo  于 2025-3-20 03:51 发表
硬件弱一点没问题,游戏还溢价就有问题
各平台价格都一样啊

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