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发表于 2010-3-30 12:35
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3DS来自ign的Nintendo Voice Chat,主要是ign编辑的一些猜测
- New Nintendo handheld
- Will be shown at E3
- Craig believes 3DS will be the actual name
- DSi is the stop-gap
- Backward compatible with the DSi
- One of the screens will be stereoscopic 3D
- Peer thinks the top screen will be the 3D screen, bottom screen touch
- Craig thinks Nintendo bought the screens from a public company or have to reveal they sold a lot of screens to a certain company, Nintendo wanted to make an announcement themselves
- NCL only cares about themselves, not really NOA, Nintendo of Europe, etc.
- Coming out by the end of March
- Apple sneaking in on Nintendo, iPhone can’t do stereoscopic 3D
- Everyone’s 3D jazzed because of movies like Avatar
- Professor Layton, brain games, could be neat in 3D
- Multiple third-parties have apparently received confirmation from Nintendo that nVidia Tegra chip isn’t being used
- Craig doesn’t believe high-profile third-party devs don’t have the actual dev kits
- With the DS, devs were only able to work with one screen, devs had to constantly send the kits back and forth, get the new one with touch screen, etc.
1代的流程设计无聊且没有诚意,在线对战的节奏慢,现在要出2了,仍然为sega代理发行
信息来自np杂志
There have been plenty of hints that High Voltage Software is working on a sequel to The Conduit. Today, though, the game finally been confirmed. Nintendo Power has announced that a new title in the series is in development. We’ll update this post with additional details as they come in.
- Set in Atlantis
- Other locations include Siberia, Agartha, Washington D.C.
- Team is focusing on art/story
- New gameplay types for online
- Bounty Hunter mode returning
- Different character classes, each has unique attributes
- Can unlock suit upgrades (ex: robotic legs that let you sprint farther)
- WiiSpeak support
- High Voltage, for now, has decided “to have one primary suit slot and two secondary slots where you can equip upgrades, but that may change in the final game.”
- Will be able to change character’s appearance
- 2-4 player splitscreen option for all competitive
2—4p分屏游戏
- Co-op Invasion mode: Up to 4 players (online or local), has unique challenges
最高4p的合作模式,分屏或在线
- New weapons: Vortex Cannon and Phase Rifle
- Vortex Cannon: Sends bullets back at enemies with a more powerful force
- Phase Rifle: Shoot through walls
- Old weapons will be returning
- Some old weapons are seeing a facelift
- About 7 new weapons
- Big boss battles
- ASE also returning
- ASE used for more things other than puzzles (can do a lot of scanning, which is recorded)
- Can use TPC ammo as mines
- SEGA publishing again
- No release date
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本帖最后由 阿西达卡 于 2010-3-30 13:11 编辑
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发表于 2010-3-30 19:41
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引用:
原帖由
Leny
于 2010-3-30 17:07 发表
这句话比较奇怪,什么叫 任天堂总部只关心他们自己,并非美国分部和欧洲分部,以及其它。
应该是指在dsixl发售前夕公布3ds的行为
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发表于 2010-3-31 09:46
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本帖最后由 阿西达卡 于 2010-3-31 09:48 编辑
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发表于 2010-4-2 22:56
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发表于 2010-4-12 13:51
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发表于 2010-4-16 12:55
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http://wii.ign.com/dor/objects/6 ... html?page=mediaFull
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- nearly 2 dozen different weapons for the final game
- Vortex Blaster: energy based, charging ability, collects fired enemy bullets into a cluster, throws them back with a blast
- mobile turret gun: move around the level, fired remotely, look down the scope of the gun while behind cover
- oil rig level features weather effects, rolling waves
- firefights take place inside/outside the oil rig
- more variety in enemies
- shoot off armor, helmets with good shots
- flip over tables for cover
- sprint button allows you to run fast, charge down enemies
- levels are more open, feature multiple paths
- ladders for multi-tiered structures
- cut down forcefields, unlock doors with ASE
- motion-based movements to open gates
- twist Wiimote/thrust nunchuk to flick/turn switches
- story unfolds during gameplay
- scripted moments, dialog as well
- fight the 'leviathan' at the end of the oil rig
- leviathan has 3 tiers of damage that you can see via power bar
- big emphasis on boss battles
- Team Invasion co-op mode: 4 players, local or online, take on new challenges
- WiiSpeak supported
- online security will be tightened up in a big way
- upgraded customization includes new body parts to alter your look, customizable weapon upgrades
- 2-12 player individual and team-based competition
- 4-player split screen local multiplayer
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发表于 2010-5-14 18:35
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Weapons
HVS.45 prototype pistol now avaible in multiplayer
ACR- Eclipse (allows you to go invisible, unlimited ammo, overheats)
Iron sights on mp5 and pistol
Turrets (auto/player control)
Re-designed Spas 12
Re-designed Scar
Re-designed TPC
Grenades leave red trail
Bullets leave yellow trail
Grenade space lowered
Phase rifle (allows you to look through wall and is radiation powerd)
Vortex cannon renamed to Aegis Device
TPC launcher canister bounce
TPC alt fire: promixity mines
Hive cannon alt fire: Honey Glob
Same crosshair for each weapon
Stronger weapons take up more weapon slots
2-3 grenades
Stages
Possible 15 stages with possible DLC
Two stages shown at E3: Lost City of Z, and a possible European city
Environmental hazards - e.g. Spaceship afterburners
Ladders - Interactive
Stages no longer mirrored
More live environments
Sniping spots - High ground spots
New alien encryption
Developments within Lost City of Z map
Online modes
96 friends, 96 rivals
Voice chat with rivals and friends
When rival added, it sends them a pop-up invite
Downloadable patches
Party system unlikely
Deeper character customization
Match voting system changed
12 players online
Single player and multiplayer profile is merged
Username bumped up to 12 characters
Username cannot be changed - permanent
Pick up coins in invasion mode
Invasion mode can be played single player
4 player online or offline for invasion mode
No bots in single player invasion
Hardcore modes
Other
Music is now darker
Diego Stocco is not returning
2 new character models (possible new species)
Four bosses
NPC's present
AI communicate with one another
Interactive objects in environment (e.g. knocking over tables for cover)
AI can hold random weapons
AI behaviour varies depending on the weapon (e.g. enemies with shotgun will come up close. Enemies with a sniper rifle will stay in the back)
Redesigned lock on
In-game weapon load out customization
3-4 perks
Possible 15 maps (More with DLC)
Working closely with Nintendo to offer DLC
Voice chat with rivals and friends(similar to metriod prime hunter system)
Environmantal hazards - e.g.
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- story plays out through cut-scenes
- view the story through the eyes of Agent Ford
- non-playable characters to converse with
- Atlantis is the hub world
- a few options when it comes to taking on missions
- a ghost will play a major role in the story
- ASE returns and allows you to unlock weapons, which can then be used in multiplayer
- bigger bosses
- more interactive objects in the environment
- flip over tables for cover
- button for sprinting
- 12 player online
- 4 player local split-screen
- once again, Rivals list allows you to add someone after playing them
- a group of friends cannot meet up in a lobby before joining an online match
- Profile: customize your avatar with a modular armor system and selectable skins
- unlock new upgrades, weapons, and armor through a currency system
- more than 30 upgrades– such as unlimited sprint–
- create various weapon load-outs
- multiplayer upgrades carry over to single-player
- Team Invasion Mode: co-op via split-screen or online with four people to take on droves of foes
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