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[任天堂] 说实在的,挺担心《塞尔达无双》的关卡设计……

Aonuma: Early on, there was actually a version that had a dungeon in it that had more traditional Zelda like puzzle solving elements to it.
After looking at that piece and that stage, and realizing that it was so far away from what a Dynasty Warriors game is, they decided to eliminate that.

这是无双,不是zelda


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