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This is the ultimate example of how gameplay suffers when all the work goes into making everything look pretty. There is nothing fun about it, so forget the online leaderboards and don't worry about unlocking a few dragons in the stable or gunning for a high score. Forget Lair entirely. It really seems like the developers forced themselves to stick with a barely-workable control scheme just to make use of the PS3's flashy new tilt sensor support.
原帖由 krojb 于 2007-9-1 11:40 发表 开发者在GC时代怎么说也是有实力,画面超强,游戏又卖作的阿。 怎么到了ps3混成了这样?到底是谁的问题?