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lair GS review,我替软饭发了

http://www.gamespot.com/ps3/acti ... 017&tag=topslot;title;1


GameSpot Score
4.5
poor Lair is a beautiful disaster.

The Good

Strong production values.

The Bad   

Abysmal controls and targeting are a constant struggle and crush every aspect of gameplay, from flight to combat   The cinematic camera causes you to lose your bearings by zooming around every which way   Timed mission objectives require too much precision   Action is shallow and unrewarding.

基本预料之中


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This is the ultimate example of how gameplay suffers when all the work goes into making everything look pretty. There is nothing fun about it, so forget the online leaderboards and don't worry about unlocking a few dragons in the stable or gunning for a high score. Forget Lair entirely. It really seems like the developers forced themselves to stick with a barely-workable control scheme just to make use of the PS3's flashy new tilt sensor support.
开头一段和最后一段说的比较狠.

看来开发者的重心过分倾向于电影CG方面的制作,忽视了游戏本身的gameplay.



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引用:
原帖由 krojb 于 2007-9-1 11:40 发表
开发者在GC时代怎么说也是有实力,画面超强,游戏又卖作的阿。

怎么到了ps3混成了这样?到底是谁的问题?
有个p实力


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