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抵抗:人类演示 解释一些玩家容易忽略的物理计

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原帖由 zhangjingy 于 2006-11-14 13:09 发表
要看物理效果推荐大家等天剑。
天剑重点在Animation, SONY第一个作为跨行业合作成果的演示性作品,欧洲首发窗口的旗舰。

[ 本帖最后由 Matthew 于 2006-11-14 16:04 编辑 ]


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引用:
原帖由 zhangjingy 于 2006-11-14 16:53 发表


据说天剑使用了Havok4.0。
http://72.14.235.104/search?q=ca ... mp;ct=clnk&cd=3
Well, actually, I've been working on a game for PlayStation 3 all year called Heavenly Sword; but I've also been directing performance capture. I got involved pretty early; it's a company called Ninja Theory for PlayStation 3. They brought me on board to work on the story and the character development, and the build relationships with the characters. So I've been directing, and casting.

Andy Serkis个人介绍
Serkis was born and brought up in Ruislip, Middlesex, England. He attended Lancaster University. His most memorable and critically acclaimed roles have been Gollum in The Lord of the Rings movie trilogy (2001–2003) and Kong in the 2005 version of King Kong, where he provided the voice and movements for the CGI characters.

电影行业从业人员参与游戏制作,LONDON GDC上HS重点提及的部分。



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没错..........整个故事背景,人物关系都是这人一手打造的。

电影从业人员的在这方面比做游戏的强的多啊,看看俺们的坂口就知道拉,PE和PE2剧本也是个很明显的例子

[ 本帖最后由 Matthew 于 2006-11-14 17:27 编辑 ]


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