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[新闻] 由于PS3版NBA2k9的缩水问题,国外玩家在2K的官方论坛闹翻了

阿卡帖的那个屏射效果吧,高光泛滥……

真正的截图比较在这里……
http://d.hatena.ne.jp/yoda-dip-jp/20080623#1214236097

http://www.eurogamer.net/article.php?article_id=202449&page=3
eurogamer的截图比较在这里
引用:
Unreal Engine 3 runs the show, but on both Xbox 360 and PlayStation 3 you rarely get the impression that Epic's technology is being pushed that much. It's almost as though there are two different UE3s - the ones that power BioShock, Unreal Tournament 3 and Gears of War, and another lesser version that gives life to Rainbow Six Vegas 2, Turning Point and now The Bourne Conspiracy. In general, characters (Bourne aside, clearly an Auton replica of Eurogamer's Kristan Reed) look detailed and well-animated, while the backgrounds are something of a disappointment, varying dramatically in terms of detail, lighting and imagination. Xbox 360 gets the usual anti-aliasing, which remains curiously absent from the PS3 game.

The one thing that the 'lower tier' UE3 games tend to have in common is that they are at least like-for-like cross-platform, and so it is with The Bourne Conspiracy, which is to all intents and purposes the same game regardless of the console you play it on, just with slightly different lighting effects - par for the course with UE3. Frame-rate is the standard 30fps, while the PS3 version can drop more during intense action, and suffers from a greater degree of screen-tear. Noticeable, but in both cases not especially important during gameplay. PS3 owners should also be prepared for yet another mammoth installation: 4.6GB this time around, with a 13-minute wait before the game begins in return for only a few seconds' saving with each level loaded.




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那个花纹布的不同应该只是屏射角度的原因



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