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谁知道刚出的指环王-Lord of Ring Conquest 1月13日

(转自巴哈)

IGN魔戒评分出炉+中文翻译

8.5 Presentation 整体/系统
Just about everything feels like it's ripped straight out of the films. Hugo Weaving's dialogue could be stronger, as could the mid-action voice work.
整体的感觉像是直接把电影搬了过来, Hugo Weaving的对话可以再加强一点(这位就是那位尔多尖尖的那位, 也是骇客任务那个大反派, IMDB连结: http://www.imdb.com/character/ch0000147/), 战斗中的语音也是要加强.

6.0 Graphics 画面
Crappy textures, character models and some framerate problems are partially saved by the great environmental designs of the movies.
贴图糟透了, 还好电影优良的设计掩饰了角色设计和掉格的缺失)

8.0 Sound 声音
Voice work ranges from good to very bad while Howard Shore's pieces push the action along wonderfully.
Howard Shore's (魔戒的交响乐家 http://www.howardshore.com/) 的背景音乐大大的提升了游戏裡好人或坏人的声音

6.0 Gameplay 游戏操作
Redundant gameplay isn't helped by fairly unimaginative design. This game could have been much more had it expanded on the established formula to push the franchise in fun, new directions.
冗长的游戏并无法增加无趣的内容. 游戏应该要使用过去成功的经验带领游戏往一个新的方向(可惜没有)

7.0 Lasting Appeal 耐玩度
It's fun for awhile, but after you hit the same button sequences for the thousandth time, things get more than a little stale. Any number of additions would have expanded this game's life.
游戏玩一阵子还不错, 但是当你持续按数千次攻击联招键后会有一些无力感. 任何其他新增的玩法能增加此游戏的寿命.

7.0
Decent OVERALL
(out of 10 / not an average)
不错

IGN连结: http://ps3.ign.com/articles/944/944751p2.html

增加网路对战要素供有兴趣者参考

(1) 网路有3种玩法 Team Deathmatch(团战), Conquest(抢阵地) and Capture The One Ring(抢魔戒).

(2) Conquest(抢阵地)就是一张地图有4个阵地, 越快抢到4个就赢了

(3) 网路对战的攻击方式和单机完全一样, 游戏很可惜并无导入等级系统

(4)画面贴图普普通通, 并无让人惊讶的部份, 但背景看起来像是大导PETER JACKSON设计一样, 有加分的效果, 画面有时会掉格

(5)攻击单调, 让人很快生厌

IGN: http://ps3.ign.com/articles/944/944751p2.html


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