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梁其伟发长文:影之刃零进入最后打磨,拒绝使用AI技术

posted by wap, platform: Android
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.

We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.

Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.

The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.

Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.

Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.

The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).

We firmly believe that human artistry is not merely a means for creating value; it is the value itself.

S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.

We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!

Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
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posted by wap, platform: Android
对了,图里的武器被x上东南亚网友吐槽了
据他说是印尼传统武器
但我搜了一下资料似乎叫马来剑
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posted by wap, platform: Android
引用:
原帖由 @littlezoo  于 2026-4-11 11:28 发表
感觉是一种宣传口号,很担心发售后会被反噬,因为影之刃零是第一批支持DLSS5的游戏,而且技术上l上来说,你现在做美术,怎么可能不用Ai,PS都一堆Ai功能呢
反woke,反ai,都是一种口号

实际上他内文说的只是美术资产没有用ai而已


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