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[业评] 《仁王 3》 玩家中77%来自老头环,高于《仁王 2》,中国玩家是占总销量 的48.7%




The Nioh series has been a sleeper hit in the souls-like genre. Alongside Lies of P, it’s one of the few franchises that approaches the quality of FromSoftware’s games.
《 仁王》 系列一直是魂系游戏中的一匹黑马。与 《P 的谎言》 一样 ,它是少数几个能与 FromSoftware 游戏品质相媲美的系列作品之一。

Nioh is no copycat, though, having carved its own unique identity around random loot, stances, and Team NINJA’s speciality: fast-as-hell combat.
不过, 《仁王》 并非模仿之作,它围绕着随机战利品、架势以及 Team NINJA 的特色——极速战斗——打造了自己独特的风格。

Nioh 3 abandons the linear structure of the previous two games to focus on more of an open world and exploration, following in the footsteps of the Dark Souls-to-Elden Ring trajectory. Nioh 3 is off to a nice start:
《仁王 3》 摒弃了前两作的线性结构,更加注重开放世界和探索,延续了《 黑暗之魂》 到 《艾尔登法环》 的发展轨迹。 《仁王 3》 的开局不错:




Despite being out for under a week, Nioh 3 had sold through over 700K copies across PlayStation and Steam as of February 10 (four days after launch). That’s over $50M in gross revenue. And we’re not including unsold retail copies in these numbers.
尽管发售不到一周, 《仁王 3》 截至 2 月 10 日(发售四天后),在 PlayStation 和 Steam 平台上的销量已超过 70 万份, 总收入超过 5000 万美元。而且,这些数字还不包括未售出的零售版。

In terms of the platform split, Steam leads with 395K sold through (56.1%) versus 309K on PS5 (43.9%):
从平台销量来看, Steam 平台以 39.5 万份(56.1%)的销量领先, 而 PS5 平台则为 30.9 万份(43.9%):

Clearly, the choice to launch Nioh 3 on PC simultaneously (a first for the franchise) was a good one.
显然,选择同时在 PC 平台发布 《仁王 3》 (该系列首次)是一个明智的决定。

China leads the charge for Nioh 3, while more Nioh 3 players played Elden Ring than Nioh 2
中国玩家是 《仁王 3》 的主要消费群体 ,而玩 《艾尔登法环》 的 《仁王 3》 玩家数量却超过了玩 《仁王 2》的玩家数量。
In terms of market share, China is the top country for the Nioh franchise, now accounting for 48.7% of the total player base across Steam and PlayStation.
就市场份额而言,中国是 《仁王》 系列游戏的最大市场,目前占 Steam 和 PlayStation 平台玩家总数的 48.7%。

While the series has historically maintained a strong presence in the region on Steam, Nioh 3 peaked in China engagement across the board.
虽然该系列游戏历来在 Steam 平台上的地区保持着强大的影响力,但 《仁王 3》 在中国的参与度达到了顶峰。

This success is the result of a deliberate, localised marketing push by Team NINJA, headlined by producer Kohei Shibata’s appearance at ChinaJoy 2025.
这一成功是 Team NINJA 精心策划的本地化营销推广活动的结果,其中最引人注目的是制作人柴田耕平在 ChinaJoy 2025 上的亮相 。

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In fact, East Asia accounts for almost two-thirds of Nioh 3’s audience (including China, Japan, and Taiwan). Nioh 3 blends deep Shinto and Buddhist philosophies with an authentic dark fantasy retelling of Japan’s Bakumatsu period, grounding its supernatural elements in shared regional history.
事实上, 《仁王 3 》的玩家群体几乎有三分之二来自东亚 (包括中国、日本和台湾)。 《仁王 3》 将深奥的神道教和佛教哲学与对日本幕末时期真实而黑暗的奇幻故事巧妙融合,并将超自然元素根植于共同的地域历史之中。

Nioh 3 has drawn more heavily from the broader souls-like audience than from its own direct predecessor. While loyalty remains high, with 66.6% of Steam players and 69.0% of PlayStation players having played Nioh 2, it is no longer the primary source of the audience.
《仁王 3》的玩家群体更多地来自更广泛的魂系游戏玩家,而非其前作。虽然玩家忠诚度依然很高,Steam 玩家中有 66.6%玩过 《仁王 2》,PlayStation 玩家中有 69.0%玩过,但《仁王 2》 已不再是本作的主要玩家来源。




On Steam, an incredible 80.7% of Nioh 3 players previously played Elden Ring, suggesting that Elden Ring has indeed lifted the souls-like barrier for many players. And of course, Nioh 3 has also successfully positioned itself as the “next big challenge” for the massive FromSoftware audience (&#128587.
在 Steam 平台上,高达 80.7%的《仁王 3》玩家之前玩过 《艾尔登法环》 ,这表明《艾尔登法环》确实为许多玩家打破了魂系游戏的壁垒。当然, 《仁王 3》 也成功地将自己定位为 FromSoftware 庞大玩家群体眼中的“下一个重大挑战”( 🙋)。

The Wukong effect is clearly visible too, with 71.3% of the Steam audience having played Black Myth: Wukong, again emphasising the huge Chinese audience for Nioh 3.
悟空效应也显而易见,71.3% 的 Steam 玩家玩过 《黑神话:悟空》 ,再次强调了 《仁王 3》 在中国拥有庞大的玩家群体 。

On PlayStation, the trend holds steady, with Elden Ring crossover (73%) still outpacing Nioh 2’s audience (69%) despite Nioh 2 having been on PlayStation Plus.
在 PlayStation 平台上,这一趋势依然稳定, 《艾尔登法环》的跨界玩家比例(73%)仍然超过了《仁王 2》的玩家比例(69%),尽管《仁王 2》已经登陆 PlayStation Plus 平台。

Demand for soulslikes remains strong and continues to find success. The jury is still out, though. And pricing strategy will be a huge part of Nioh 3’s ongoing performance. On that note…
魂系游戏的需求依然强劲,并且持续获得成功。不过,最终结果如何,目前还很难说。定价策略将是 《仁王 3 》未来表现的关键因素。说到这里……

[ 本帖最后由 夏青 于 2026-2-12 23:20 编辑 ]
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posted by wap, platform: 华为
引用:
原帖由 @G点上的咏叹调  于 2026-2-13 00:22 发表
27%的青少年犯罪者玩游戏机
55.71%的青少年犯罪者穿旅游鞋
游戏机和旅游鞋让青少年堕落!

71.3%的仁王3玩家玩过黑猴
80.7%的仁王3玩家玩过老头环
黑猴和老头环效应为仁王3立下汗马功劳!
重点难道不是中国玩家占了一半吗?

真的猛



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posted by wap, platform: Android
引用:
原帖由 @高露洁  于 2026-2-13 10:13 发表
更说明这游戏在世界范围的影响力有限了吧,类型和玩法太垂直了,中国主要还是核心市场的绝对值大
确实,steam热销上中美日和一些东亚国家还能看到,欧洲和南美跟飞榜差不多了


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posted by wap, platform: Android
引用:
原帖由 @forwardland  于 2026-2-13 14:53 发表
玩家的眼睛是雪亮的,仁王3 pc版是同期2的两倍销售额,在美帝是卖70刀的,这个还是在没有d加密的情况下。
有一说一,增加一倍是因为全平台了
二代首发只有ps
这次steam销量占了一半多

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