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[新闻] 错过杀戮地带的我,走过短暂的八天,开始一场新的逃亡

引用:
原帖由 xat 于 2007-2-24 04:25 发表
尽管《Kill Zone》和《Getaway》一样,是难称优秀的作品。
但《Kill Zone 2》即便做得再糟糕,也能够大卖。
……无语

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赞xat的文……一股来自欧陆的淡淡清风,虽然有点无可奈何花落去的离情


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引用:
原帖由 xat 于 2007-2-24 05:49 发表
索尼本身对KZ太过重视了。
一代已经如此,不管是宣传还是制作上,都十分舍得花钱。
尽管现在很难说最后的游戏品质会是如何,但整个过程中吸引了太多的观众。
以下摘选自cao版的贴 KillZone: rumors and facts

- Killzone 1 sold over 2 million copies.(应该是worldwide)

- E3 2005 trailer was made by CG company 'Axis'.

- Guerrilla was bought by Sony in December 2005 and was then welcomed into the 1st party family.

- Team that worked on the original consisted of ~50 individuals. Now there are ~100 employees at Guerrilla (when the PSP team finished Liberation last year they apparantly all joined the PS3 project to help finish it up as well).

- Rumors say that a good amount of people that worked on Outcast 1 & 2 now works at Guerrilla.

- Killzone PS3 will have episodic content released online after launch.

- In an interview with a Guerrilla employee last year it was revealed that Killzone PS3 will have much more languages options than normal for games. Statistics has shown that games with good localization usually sells 20-30% more he said.

- Killzone PS3 is the most expensive media production ever in the Netherlands with a budget past 21million $ (eclipsing the previous record set by Paul Verhoeven's WW2 movie Zwartboek).

- Luke Smith @ 1up.com has heard some talk and believes there's a chance Sony may release a demo early this year to counteract some of the Halo 3 hype. He also heard that Guerrilla have had the game working online for a year.

- Naughty Dog just recently mentioned that Guerrilla was one of few companies they were in heavy talks with in relation to tech sharing.

眼看 HALO 3 多人BETA测试即将到来,不知道KZ2会有何动作。以上内容和楼主的说法一致。虽然KZ2打“媒体牌”,但我还是更关注游戏素质。

强烈推荐关注 HALO 3 和 KZ2 的人看这段XBLM上放出的视频,可以约略看到HALO3的状况

Halo 3 - Et Tu Brute? Documentary
http://www.gametrailers.com/downloadnew.php?id=15806

[ 本帖最后由 RestlessDream 于 2007-2-24 06:28 编辑 ]



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引用:
原帖由 xat 于 2007-2-24 06:22 发表
http://uk.media.ps3.ign.com/media/748/748448/dl_1122155.html

非常有趣的一段demo,Piccadilly广场的图是RT的。
演示中,还露出了一个所有车的车牌号都一样的Bug。
个人觉得是故意为之,刻意强调RT。
重新查了一下Gamespot对Getaway一代的评论,发现SCE果然是很重视这款游戏,虽然评价很糟糕

It's an ambitious project that reportedly cost a fortune to produce and was many years in the making, and it's one of the most earnest attempts to date at being an interactive movie. It also features some of the most ruthless violence and most excessive swearing yet seen in a game, and it takes place in what's at least a visually realistic re-creation of modern-day London, right down to scores of real-world vehicles driving bumper-to-bumper in the city's winding streets. Unfortunately, The Getaway is something of a train wreck, as its ambitious nature opens it up to a lot of much-deserved criticism as a game or as a movie.

看来逼真的即时演算场景对于Getaway“互动电影”的初衷是至关重要的。

另外很有意思的一点,这个场景设定在a visually realistic re-creation of modern-day London的游戏初代是SCEA做的,这次拿到SCEE London Studio算是种回归吧~


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引用:
原帖由 网上的final 于 2007-2-24 10:18 发表
killzone才是品牌 ,那个什么8天 ,听都没听过,谁会买?
敢情原创游戏以后都没好日子过了

killzone倒是喊出“HALO杀手”的口号成品牌了

8天是不是也喊喊口号?

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引用:
原帖由 阿西达卡 于 2007-2-24 12:37 发表
不知道KZ2是否会延续KZ1的思路
区域的还算有节奏感的精致战斗的确在现在的FPS游戏中算是有特色
但流畅才是主流吧
希望能有所改变
其实KZ的阵地战是跟HALO学的

个人觉得KZ2也不用画面多牛,只要能精神上接近E305 CG中的临场感,把战斗气氛渲染出来,故事线延续好就可以了……

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引用:
原帖由 clond 于 2007-2-24 13:14 发表
设计什么的?

业内人士赞,文笔赞
汗……在游戏公司设计么,当然是游戏设计呗……

LD

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引用:
原帖由 carnon 于 2007-2-24 15:45 发表
ibm研究并行处理有好些年了,有一些技术成果出来不出奇,而是否是最佳解决方案还难说
再怎么研究,要实现在游戏中应用的还是开发商啊……IBM总不见得推一套“CELL游戏开发应用宝典”吧……

参考某开发商向IBM学习Cell特性的帖子……

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引用:
原帖由 xat 于 2007-2-24 17:18 发表
KZ2开始大规模的production了。

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这么多围观群众……这贴其实是“我恨多多”贴……

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引用:
原帖由 张国志老师 于 2007-2-24 21:34 发表
告别(今天是最后一天)

来自: 请多多指教!
发送到: 张国志老师
时间: 2007-2-22 17:50

内容: 您好!

承蒙对PLAYSTATION的厚爱!
想必也无须过多解释本人为何在公开的论坛内无法提供“热门信息”的原因。

下面是独自给您的一些参考:

1.……
2.……
3.……
4.……
5.……
6.……
7.……
8.……

以上。
仅抄送给 张国志老师 …… 以及 …… 三位,勿传阅

顺致告别!
请多多指教!
来自:         请多多指教!
发送到:         RestlessDream
时间:         2007-2-20 23:08
内容:        
我的好友列表里目前只有三个人,但这也是我在tgfc的宝贵收获,也许他们会多得到一些讯息。
还是那句话,初来乍到,时机仍未成熟,暂时只有冷盘.....

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果汁分你一半~~果然是宝贵收获啊~~

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引用:
原帖由 solopain 于 2007-2-25 07:38 发表
8天和kz2都没兴趣,貌似除了画面啥意思没有
除了概念CG,KZ2还没见到画面呢……

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