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XO容易改机恐怕也是M$的阴谋

阴谋论不可取

标题应该改改


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唉,本来不想说

看到有些人的想法真觉得不得不说

或许是身边的盗版过于泛滥,才导致这样“阴谋论”的说法

想提请各位注意:没有一家软件公司会弱智到纵容盗版的地步。更不可能故意放出软硬件漏洞来纵容盗版。

原因很简单,盗版不仅仅是个技术问题,更是社会问题。所以那种“如果技术上可以部署完善的防盗版措施,为什么不去做呢”的想法在复杂的社会现实中是很难实现的。

举个例子,承接二楼的说法,微软从来就很重视自己的版权保护。在中国大陆这样的盗版重灾区,微软由最早几年正面打压(还记得那个脸谱的“勿以善小而不为,勿以恶小而为之”的广告,和“我自豪,我用正版”的广告吗?),变为“改良主义”,鼓励盗版用户,尤其是中小企业升级为正版,逐步走向正版化。

微软也不是没有在技术上努力过。控制windows vista本来早该发售的,但开发中遭遇了很多困难,导致后来更改开发计划,取消了很多先前确定的特性。除了众所周知的新文件系统WinFS,还有芯片级安全技术:NGSCB(Next-Generation Secure Computing Base)。

NGSCB架构用软硬件一体方案彻底杜绝Windows平台的安全漏洞,不但放电脑病毒和木马,也让利用安全漏洞进行盗版变得不再可行。除了“保护”,NGSCB更可以让竞争对手的软件无法使用,使得垄断迈向深入。由此微软遭到了业界和媒体的猛烈批评,不得不把这个计划搁置起来。

NGSCB的可怕不是一句两句能说清。其安全架构的保护力度从MP3的播放次数,到PC游戏作弊程序都会被NGSCB干掉……

Uses

NGSCB is currently set to be a framework for building Trusted Computing applications. It therefore has a wide range of potential uses, but does not inherently provide any features from the point of view of the user.

Digital Rights Management

By utilising the attestation, curtained memory and cryptographic features of the TPM, a secure form of Digital Rights Management (DRM) may be developed; critics charge that although it does not provide DRM features itself, DRM is nevertheless the primary motivation for the development of NGSCB.

DRM would be implemented by encrypting DRM-protected files and only making the decryption key available to trusted applications. A wide range of copy-protection and similar features could thereby be implemented, limited only by the imagination. For example, it would be possible to create a file that can only be read on one computer, or within one organisation, or a file that can only be opened for reading three times. While any DRM-protected file could be just as easily copied or read as an unprotected file, it would be impossible to decrypt the file at an unauthorised destination, rendering it useless.

Network Security

In corporate and educational networking environments, a desirable feature of NGSCB is the ability of each workstation to securely attest that no unauthorised modifications have been made either to its hardware or software. A workstation that is unable to authenticate itself can then be automatically denied access to some or all network services pending investigation.

Multiplayer Games

The attestation and curtained memory features of NGSCB could also potentially be used to prevent most kinds of cheating in multiplayer games.[4] Cheating by various means is currently prevalent in a number of multiplayer games[5][6] and diminishes the enjoyment of those games by legitimate players.

Common methods of cheating include:

    * Modification of the game executable or video drivers, e.g. to allow the player to see through walls.[7] This type of cheat can be prevented by using remote attestation to confirm that neither the game executable nor the video driver has been modified.
    * Modification of game network traffic in transit between the client and server[8], e.g. to augment a player's ability to aim their weapon in a first-person shooter game. This type of cheat can be prevented by encryption of network traffic within curtained memory prior to transmission, and corresponding decryption on the server.


感兴趣的可以看下面的连接:http://www.answers.com/topic/nex ... cure-computing-base



[ 本帖最后由 RestlessDream 于 2007-1-19 17:43 编辑 ]



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引用:
原帖由 piglet 于 2007-1-20 06:14 发表
纯粹从技术上防盗版是不可能的,即使能防个人盗版,也防不了盗版商的

要防盗版更重要的是靠法律手段

之所以有M$这个阴谋论,就是因为这个阴谋论有合理性。M$不是不想赚钱,而是想要放长线钓大鱼。纵容Windows盗版,在大学提供$5甚至免费的 Windows XP Pro,$15的Office,这样培养出来的用户,到了公司还是会习惯性地用Windows。M$只要狠抓企业盗版就可以了
“合理”的阴谋,那还能叫阴谋么……

为了培养惯性的教育版并非免费,且有功能删减和拷贝限制。

另外Xbox 360的硬件漏洞,和软件盗版,又是两个概念了。


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