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虚幻3引擎和这个比就是渣阿,xo,ps3想拼画面?在pc面前都是渣啊!

引用:
原帖由 silverhoof 于 2007-3-16 14:39 发表
另外要说CryEngine 2比Unreal 3 Engine来的先进,这点我完全同意,for次世代平台的CryEngine 2还没有出现。目前来说官方的口径还是:"Nextgen consoles are too weak for crysis."
这话严重误导了……

http://www.proxyhub.co.uk/index. ... FPelRATVAR2#_note-0

CryENGINE2


Technical details

   1. CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback.
   2. Renderer: integrates indoor and outdoor technology seamlessly. Offers rendering support for DirectX 8/9/10, Xbox 360, PS3
   3. Physics System: supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
   4. Animation System: Playback and blending between motion data (captured or key framed) combined with inverse kinematics (using biomechanical hints) and physical simulations. Special attention was applied to realistic human animation (e.g. adapting to uneven terrain, eye tracking, facial animation, leaning when running around corners, natural motion transitions).
   5. AI System: Enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
……
(以下更多特性省略)


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引用:
原帖由 silverhoof 于 2007-3-16 22:07 发表
嗯...好吧,可以用在次世代主机上...,其实我也觊觎用XO先顶一下玩玩缩水移植的Crysis ^^
不过在我看来这个Engine的实力要想充分发挥,XO和PS3的硬件是不行了。
我不是玩硬件的,不了解XO的独特架构相对于“PC标准”到底会“缩水”到什么程度

我只知道GoW这样的画面还远远没有到X360的极限
引用:
Planet Gears of War: In terms of pure hardware horsepower, how much of the 360’s power does Gears use? Are we seeing the limits of what the console’s capable of?

Cliff: The games that leverage the most of any console are always later in the cycle of the system’s life. This is the first Xbox 360 game that Epic Games has shipped. I somehow suspect that future Epic and Unreal Engine titles will be even more beautiful and compelling on the platform.

Mark: I think we pushed the 360 as hard as we knew how to push it during the development of Gears but, even as principle tech development on Gears finished this fall, we’ve already identified areas of improvement and further optimization we can make on Xbox360 so, as Cliff points out, we’ll get better and better throughout the entire generation.
至于PS3,我不关心。

其实引擎不止包括图像渲染,还有AI、物理、等等……关键是能不能给我们带来更有趣的游戏,Crysis又不是风光片,游戏还得玩不是。

LittleBigPlanet有趣吧,记得某个帖子立刻有人跳出来说:那个物理引擎是Havok吧!
但人家的物理引擎分明是2D的(不信回去自己复习视频,看橙子和道具是不是只会左右上下运动,而不会前后运动;另有Interview为证)

“最好的引擎”和“最好的游戏”之间有个等号的圈套。除了程序员,谁要玩引擎让他玩去好了,反正我玩的是游戏。

[ 本帖最后由 RestlessDream 于 2007-3-16 22:48 编辑 ]



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console的性价比就在这里


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引用:
原帖由 handsomeken 于 2007-3-17 00:44 发表

我的下一台电脑永远是公司给我发的笔记本,自己家PC用了6年了,毫无升级的欲望,哈哈。
为啥是永远……万一跳槽呢~~

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引用:
原帖由 handsomeken 于 2007-3-17 04:40 发表

跳槽有新笔记本啊,呵呵。
不给笔记本的公司不去:D
:D

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