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[其他] metro2033 画面仿佛在哭姐之上了

引用:
原帖由 hahahaha天线宝 于 2010-3-23 09:49 发表
这游戏画面要开very high DX11看,那贴图和动态光影实在是精细至极。但是对配置的要求程度也变态至极,已经凌驾于显卡危机了。

而且某些特效出来的时候,帧数会有急剧下降(我是从30帧直落15帧),比如寒气的那种 ...
乌克兰人做的,就是从Stalker的小组分裂出来的。即便不是xray,也应该是比较接近的

4A Games was founded by people who split off from GSC Game World a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl, in particular Oles' Shiskovtsov and Aleksandr Maksimchuk, the programmers who worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series.[10]  The game utilizes multi-platform 4A Engine, running on Xbox 360, PlayStation 3, and Microsoft Windows. There is some contention regarding whether the engine is based on the pre-release X-Ray engine (as claimed by Sergiy Grygorovych, the founder of GSC Game World[11], as well as users who have seen the 4A Engine SDK screenshots, citing visual similarities, shared resources, and technical evaluation of the pre-release 4A Engine demo conducted at the request of GSC Game World), or whether the engine is an original development (as claimed by 4A Games and Oles' Shiskovtsov in particular[12], who claims it would have been impractical to retrofit the X-ray engine with console support). 4A Engine features Nvidia PhysX support, enhanced AI, and a console SDK for Xbox 360.[13]  The PC version includes exclusive features such as DirectX 11 support and has been described as "a love letter to PC gamers" because of the developers' choice "to make the PC version [especially] phenomenal".[14]
引用:
原帖由 变色龙 于 2010-3-23 14:04 发表


PC版最高画质下贴图分辨率是2048×2048,主机版好像是512×512
还有这游戏大量使用了视差映射贴图,效果相当牛B(看地面上的石块)
这游戏是基于全新的引擎开发的,而并不是之前所传的clear:sky所用的X.RAY引擎 ...
主机版只出了Xbox 360版,贴图分辨率是1024x1024。 支持 tessellation 这个很先进,是DX11的主要特性

Metro 2033 features superior volumetric fog, double the precision in the PhysX, 2048x2048 textures (up against 1024x1024 on console), better shadow-map definition and filtering, object blur in DX10, sub-surface scattering for superior skin shaders, parallax mapping on all surfaces and better geometric detail with less aggressive LODs.

There's also going to be support for tessellation in DirectX 11. In basic terms, tessellation interpolates new polygons, so the closer you get to a tessellated object, the more polygons are generated.

DirectX 11 is a huge leap over its predecessor and its many capabilities look set to be embraced by games developers, including 4A.

[ 本帖最后由 RestlessDream 于 2010-3-23 17:38 编辑 ]


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引用:
原帖由 mapledot 于 2010-3-23 09:33 发表
画面好在哪?
tessellation shaders

DX11效果
附件: 您所在的用户组无法下载或查看附件



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引用:
原帖由 ffcactus 于 2010-3-23 23:36 发表
这种“高档”游戏并没有什么值得炫耀的, 纯粹是浪费资源。


[ 本帖最后由 RestlessDream 于 2010-3-24 00:28 编辑 ]


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引用:
原帖由 村上春樹 于 2010-3-24 00:15 发表

哪來的神圖
我脑内补完的。。。可恶的水印,我找个图床。。。稍等

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无码修正版补完

某同学,请你有点下限。图形技术的进步是以PC为标杆的,和主机党派之争无关

DX11今天的巅峰示范,极有可能就是2012下代主机的标准

你以为GPU是谁在造,图形技术是谁在推进?本世代主机上的游戏都只能是出色的应用示范,不是技术标竿,两个概念

多学点专业术语,多玩点吃机能的pc游戏

不然以后我们喷,你都看不懂  

[ 本帖最后由 RestlessDream 于 2010-3-24 00:31 编辑 ]

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引用:
原帖由 ffcactus 于 2010-3-24 09:27 发表

因为一味依靠硬件的堆砌并不等于游戏设计水平的进步。
crysis2即没有被认为树立了游戏设计的新标杆, 也没获得任何技术标杆的奖项,届素为什么捏?
那是因为无知傲慢都是懒惰妈妈生的孩子

Crysis 2还没出,获得个屁奖项。

一代Crysis的奖项:

GameSpot awarded Crysis Best Shooter in its Best of 2007 awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with Best Graphics: Technical and Best PC Game stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."[44]

PC Gamer awarded Crysis Game Of The Year and Action Game Of The Year in its March 2008, Games of the Year Awards issue. PC Gamer also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing."

Gamereactor — who gave Crysis a perfect ten — awarded Crysis Best Action Game of 2007, saying that "the action genre is forever changed."

IGN awarded Crysis its Editor's Choice Award, saying that "the Halo 2 type ending... wasn’t enough to deter me from heartily recommending action fans pick this one up."

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我早说了,无知和傲慢都是懒惰妈妈生的孩子。这孩子长得真结实。

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引用:
原帖由 ffcactus 于 2010-3-24 11:46 发表
我认为推动图形技术发展的, 首先是硬件, 然后是方便美工的开发套件, 最后才是这些包含“特效技术”引擎。
为什么“特效技术”要打上引号呢? 因为这些特效在算法上早就已经公布在了论文期刊上,比这更复杂得 ...
你要说啥?你的论点是你比他们成熟,希望大家都和你一样成熟是吧。。。

哦,你真成熟。。。233

懒得理你了,一点技术含量都没有。你自己yy去吧。。。。

[ 本帖最后由 RestlessDream 于 2010-3-24 12:19 编辑 ]

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引用:
原帖由 超越神的牛肉人 于 2010-3-24 21:23 发表

上来就看到你爆发母性光辉了
你的牛眼被闪瞎了没有~~

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