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[新闻] 当年年薪一亿,现在只能吃吉野家。。The fall of Game Republic

The fall of Game Republic
游戏共和国的覆灭
By Matt Leone @LattMeone
In 2003, Yoshiki Okamoto hit a wall.

2003年, 冈本吉起碰到了天花板.
A veteran of game developer Capcom, he'd designed classic arcade titles like 1942 and Forgotten Worlds.
He'd managed hits like Final Fight and Street Fighter 2. He'd worked his way up and overseen most everything Capcom produced.

他是游戏开发商CAPCOM的老将.他设计了经典的街机游戏1942和失落的世界.他主导了游戏大作快打旋风与街头霸王2.他以他的方式监督了几乎所有的CAPCOM游戏.
He'd spun off a small company and had a hand in Nintendo's much beloved Zelda franchise. And he needed a change.

他抛弃了一个小公司,他有参与过任天堂宝贝的塞尔达系列. 他现在却需要一个新的改变.
So Okamoto founded what would become one of the largest independent development studios in the world, Game Republic, at its peak topping 300 people on staff. He had a nine-year plan, he later told website Gamasutra: the company would focus its first three years on hiring, the middle three on improving the quality of its work and the final three on becoming profitable.
所以吉起创立了游戏共和国,这个曾经世界上最大的独立游戏工作室之一,在其巅峰时期拥有300个员工. 他曾在Gamasutra网站透露一个九年计划: 头三年专注于招聘, 中间三年专注于提高游戏质量, 最后三年盈利.
"It's generally understood in the [Japanese] market today that a company can start producing interesting games in its fourth, fifth and sixth years, but still not turn much of a profit," he said. "The company is supposed to start making money in years seven through nine."
"一个公司会在其第四年,五年和六年开始制作出有趣的游戏,但是依然不会有太多的盈利,这个是(日本)市场的共识." 他说 "公司预计在第7年到第9年间开始盈利."

But when year seven came around in 2011, almost 30 years to the day after Okamoto started his first job in games, Game Republic shut its doors.
在2011年,当这家公司迎来第7年时, 从事游戏行业30多年的吉起却关上了游戏共和国的大门.

然后这货只剩下钱吃吉野家了......

懒得翻译了..

[ 本帖最后由 cc0128 于 2013-6-4 19:37 编辑 ]


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  • ages 激骚 +1 威武! 2013-6-5 00:14

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