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[新闻] GC08' - Killzone 2試玩版全流程~

引用:
原帖由 sniperm82 于 2008-8-23 17:43 发表
又看了遍KZ2的MP视频,里面貌似有类似TF2的工程师和医疗兵那样的职业,可以架设机枪和治疗。怀疑有着BF2那样,只要不是严重死亡,没血后会有一段时间让医疗兵抢救。

虽说有露出钢筋的水泥柱,但是,我盯着一个被打 了很多抢的完整水泥柱,没发现有任何实质损伤。故掩体破坏和环境破坏可以暂时认为没有。
桥垮了,楼垮了算不算环境破坏?

这个DEMO里有一段是玩家坐上坦克以后,专门对着远处的墙壁打,这时可以明显的看见子弹打到墙壁的弹孔,和飞贱的火花,还有大片大片被打掉的石快落下来

这些你没看见吗?


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引用:
原帖由 allensakura 于 2008-8-23 20:24 发表
有人師太了:D
是有很多人師太了



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Notorious by the seemingly-impossible glossiness of its E3 2005 pre-rendered 'graphical target' demo, Killzone 2's history to date has been anything but impressive. But at Games Convention 2008, the lengthy demo for the game underlined why Sony has spent so much time and money on the title alternatively labeled a 'Halo 3-killer' and/or 'the most expensive multimedia project ever undertaken in Holland'.

The first thing to point out, however, is that the things people didn't like about Killzone on PlayStation 2 are still in evidence. There's no jump (I have to interrupt here- it is confirmed that you can jump, but not jump and shoot at the same time ). The camera wobbles around all over the place whenever you run, reload or throw grenades. The art palette remains a mixture of over-saturated blooms and a thousand different shades of grey. The Helghast are still an impersonal enemy with day-glo orange goggles on their heads.

But these caveats aside, Killzone 2 is perhaps the first game to be worthy of the label PlayStation 3-killer app. Compared to the Resistance 2 demo that's on the same stand, Killzone 2 is about ten times as long and four times as impressive.

Of course, being a demo, the pace is perhaps overly varied and somewhat exaggerated. You move from tight-in corridor spaces up close and impersonal with Helghast to huge vista battlefields full of the buggers, with your side fighting in the distance and you, plus AI-buddy, fighting your way to get to that action through a series of ambushes and fixed gun-emplacements you must conquer and then use against their erstwhile owners (cue overwhelming firepower and a certain amount of game timing clichés). But the process is worth it. Eventually you get to ride in a rocket-firing tank and blow the hell out of those huge battlefield vistas.

What's really impressive about the game though are the smaller details, like the solidness of all characters with their chunky body armor and overstated battle-worn animations. Sure it's motion capture touched up with keyframes, but looking at it you know where a large chunk of Sony's money went and also know that it was money well spent. These troops are moving through the shattered urban environment with heavy weapons and using the cover as they come.

Perhaps the single best touch though is the reaction you cause when you riddle an enemy with bullets. The solidity of the body remains - and the ragdoll death animations are deathly - but before then, a cloud of black particles detaches itself from the now-dancing figure as if a mist of blood and bodily fluids is being emitted. It's probably some sort of computationally-cheap special effect linked into the complex deferred rendering technique used in the game but it's highly effective nevertheless, as are the scarlet rivers that start to run down from the top of your screen when you're on the receiving end of the punishment. Frankly it feels like your killing someone (and being killed in turn) and that's surely one of the few requisites you can ask of a first person shooter.
http://www.edge-online.com/features/preview-killzone-2

我来简单无责任翻译归纳下:
可以跳但不能边跳边射,
第一个正真称得上PS3上的杀手级软件
DEMO的场景非常大,比抵抗2的demo长十倍,精彩4倍。
DEMO可以和队友一起血战沙场,有N多的敌人和重机枪需要消灭
最后可以坐上坦克发售火箭,把整个战场轰至渣
画面细节非常NB,尸体不会消失

转A9某人


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嘿嘿,呵呵

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