魔王撒旦
中国异度联盟盟主
特别是FF3,庞大的图片数据和超多的职业系统浓缩在红白机卡带的小小记忆卡里面,光这一点就已经可以称得上是神技了。关于FF3一直没有移植到其他游戏机上,有种说法是,因为纳什编写的程序太先进,没人敢动它。其间有过传闻要移植到WSC上,结果也没有看到发售。最终,FF3经过16年才第一次移植到了NDS上。后来出现的游戏机种由于其硬件性能的提高,就算不使用纳什的高超程序技巧也能再现诸多要素。但是也无法实现市场性的完全移植,要加上一些现代技术性的改动需要很高的开发经费,另外要在不抹杀原创的独特速度感的基础上进一步提高游戏的质量也是极其困难,所以其状况是非常尴尬的。最终,DS版的FF3也几乎完全像是一款新作品。SFC上的4~6以及其他系列的移植都几乎完全继承了原创要素,唯独3的移植变成了完全不同味道的作品。从中我们也可以窥见出这16年FF3移植难产的一斑。
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原帖由 SONIC3D 于 2012-9-7 14:43 发表 丢失了,因为WSC原委托T公司移植,T公司委托上海分社移植,然后3代的代码史方面明确说了是因为源代码磁盘发霉,然后询问过是否可以通过反汇编FC的6502代码来重现代码,但最终因为没有源代码就无法获取代码块注释,使整个工程的工期将严重延长,工程成本远超出WSC版预期市场盈利,所以彻底取消了。 附件里是当年移植项目时提供的WSC开发User Manual中的一页,Square水印清晰可见。。。
The rom in the PSX cd is just a very unique way to hold game data, it's *NEVER* executed. The Chono Trigger CD does not not contain an emulator, nor is the rom emulated. Square write a whole new kernel for CT and simply opens the rom to grab the game data, like maps, enemy data, and scripts but doen't execute the rom itself. If you look in the FF6 PSX CD and do a compare with the SNES rom you will find that that CD contains the rom too, but in FF6's case, the rom has been "shattered" and split up into individual data sets. The executable data has been stripped. The CT rom was actually there as a "secret bonus" for the Japanese market. It was put there on puropse. However, the US version of Chono Trigger has an exclusive distribution contract with Nintendo. If you run US CT ROM in an SNES emulator it says "Licenced to Nintendo" in the US version. Because Nintendo has the rights, Square coudn't release the english version of the rom in the US. Well, why a ROM as a data set? Well, The sound chip in the PSX is actully *COMAPATIBLE* with the SNES one. Sony made them both and one is just a big brother of the other, so the sound data can be directly "ripped" from the rom. (That's why the PSX and SNES version sound exactly the same) Not only that, Minoru Akao, the sound designer, was one of the original R&D guys who came up with Sony's sound system for the SNES. He was then hired by Square and not only did the original sound design for the Chono Trigger ROM, but also did the remake. He knows the system foreward and backwards. Not only that he's the sound designer for 98% of all Squaresoft games. The PSX also uses the same high color colordepth format for displaying game sprites. That doesn't hurt either. However the display code is *WAY* different. Swapping the rom will break the game. It won't work. It's not an emulator. The ROM.BIN *IS* used in the US version. It still "ripps" the grapahics, sound, enemy data, and such in real time. They are exactly the same. However the US version ROM is different than the Japanese one. Due to the changes in the dialog script, the english dialog script is external to the rom now. (Actually is just a chunk of the US SNES ROM, and the location exacpes me for the moment) The kenerl calls that as opposed to the original data inside the whole Japanese rom.
原帖由 @燕山隐士 于 2013-1-19 23:01 发表 posted by wap, platform: Dakele (MC001) 以前在电软上就有看到读者发现移植的游戏里面含有rom,复制出来用模拟器直接可以运行,当时于是都认为是ps的性能可以完美模拟sfc的。
原帖由 @ms006z 于 2017-2-21 11:15 发表 又想玩FC版的FF3了,懒人求个汉化完美版。。。