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[其他] 后知后觉,这代NFS效果非常屌啊,听说不会有下一代了,真遗憾【多图杀猫】

dc有天文台那几张,依稀给人一种真实版rr4的感觉


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  • 倍舒爽 激骚 +1 最骚 Rated by wap 2014-2-9 16:08

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原帖由 FXCarl 于 2014-2-9 15:31 发表
DC 要做到 60Hz ~ 画面就是代价

NFS 30Hz 好处太多 …… 30到60 不只是渲染快一倍就够的。即便是 DC 的物理简化如 NFS,也意味着游戏逻辑的运行耗时不可能再被大规模压缩。假设游戏只有渲染和物理交互演算,交互每 ...
给你补个原文:D

You have 33ms to render the whole frame. 13ms is taken by geometry and all the fancy shaders and
roughly 10ms is taken by the post processing.
That means there’s 10ms left for all lighting and shadowing calculations.
If you spend 5ms on shadow map rendering and 3ms on your physically correct lighting calculations,
you’re pretty much left with 2ms for any kind of shadow filtering.
For the people still quoting Frames Per Seconds this actually means that
shadow filter demo needs to run at 300 FPS on the PS3/XBox class hardware if it’s targeting games.
And I’m not even talking about the 60FPS games.
People who make these are made of Awesome-sauce and I’m sure they all grew up
riding velociraptors and fighting polar bears.

骑着迅猛龙和北极熊打架长大的哟……



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