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[求证]这亮的地方,是啥??

In-game, internal car camera
- 60fps
- HDR tone mapping
- bloom pass

In-game, external car camera
- 60fps
- HDR tone mapping
- no bloom pass

Replay, internal car camera
- 60fps
- HDR tone mapping
- bloom pass

Replay, external car camera
- 60fps
- HDR tone mapping
- no bloom pass

Replay, track-side cameras
- 30fps
- HDR tone mapping
- bloom pass
- DOF
- motion blur

Other notes:
- every crowd member casts and receives shadows
- almost all shadows are dynamic and cast onto everything else (trees seem to be the exception--their shadows only cast onto the ground, not the car nor crowd)
- every shadow on the car is dynamic, and the car receives shadows from everything except trees
- the car interior is insanely detailed, and receives shadows too
- the driver's steering animations are fun to watch


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