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[新闻] Xbox One“五不准”:盗版玩家压力山大

引用:
原帖由 austin316 于 2013-6-9 19:32 发表
游戏的转售机会只有一次,转售后该游戏将永远锁定在购买者的账户名下,不得再次出售

史上最傻逼政策 严重侵犯消费者权力
都不知道有这条在原文里

Xbox One: A Modern, Connected Device

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

• A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

• Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

• Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

NETWORKING TECHNOLOGIES

A range of advanced technologies will make these scenarios possible, including:

• Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.

• Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.

• Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.

NETWORKING REQUIREMENTS

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

• For an optimal experience, we recommend a broadband connection of 1.5Mbps. In areas where an Ethernet connection is not available, you can connect using mobile broadband.

• While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.

How Games Licensing Works on Xbox One

With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

• Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

• Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

• Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

• Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

Privacy by Design: How Xbox One and the New Kinect Sensor Put You in Control

Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:

• You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

• You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

• You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

• You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

news.xbox.com


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把原文贴出来,估计又有狗在叫这是 大字报



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引用:
原帖由 hudihutian 于 2013-6-9 20:59 发表


喷了,你在中国你跟我谈store trade in?

不但你去淘宝买卖二手碟麻烦,如果你两个朋友要借你一个游戏:D
喷了,顶楼你贴个英文帖子,翻译成中文又变成跟我谈中国

还有就是



       Xbox One允许你让10位家庭成员在任何Xbox One上获取“登陆并玩你的游戏库。”与Xbox 360类似,“你的家庭成员可以可以在朋友家玩你的《极限竞速》。只是现在他们不止能看到《极限竞速》,他们能玩你所有的游戏。你一直可以玩你的游戏;在给定时间内,你的任何家庭成员都能玩你分享的游戏库。”

可以同一时间两个人两个ID玩同时玩一个游戏(细责现在没说明,估计有有时间限制)


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引用:
原帖由 austin17 于 2013-6-9 20:47 发表
posted by wap, platform: Nokia (Lumia 920)

下次运行时候会提示你联网检验,如果机器一直连着网络的话,在你浑然不觉的时候这一切都自动完成了。
之前不是有业内说了,这个和锁区一样,由发行商自己决定吗

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准确说是同一时间两个人两台机器两个ID可以同一时间玩同一个游戏,当然一个人玩也可以(规定这两个ID是相互的家庭组,其他限制和时间限制还没详细说明)

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引用:
原帖由 hudihutian 于 2013-6-9 21:09 发表


这跟英文帖子中文帖子有毛关系?

这些英文的规定,你在天朝照样要执行 - 当然trade in的某些稍微有利点的规定,你在天朝又执行不了啊:D

另外,你买卖二手游戏,是买卖给十位家庭成员啊
二手游戏不是说了:现在不少玩家选择把他们的游戏光盘卖出去换钱回来,微软设计 Xbox One 的时候让游戏发行商来决定这个事情,他们决定你是否可以在参与计划的零售店转卖你的游戏。微软对这个不会从发行商、零售商、消费者那里收一分钱

看来是有人不懂中文
附件: 您所在的用户组无法下载或查看附件

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二手这个东西骂微软也对,喜欢二手的朋友没办法了

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引用:
原帖由 永恒蔚蓝 于 2013-6-9 21:19 发表
我不饭微软,而且因为老机器三红对微软深恶痛绝,但是我非常喜欢360自制机,我觉得是我玩过的最方便的TVGAME运行方式没有之一(配合现在的网速简直爽暴),那我倒是是软黑还是被开除出队伍的0元党呢:D
自制饭

还有一种是PS3,PSV都是正版,PC,XO都是D版是什么饭?

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引用:
原帖由 hudihutian 于 2013-6-9 21:23 发表


喷了,这不是明明白白么:在发行商允许的情况下,你才能在某些零售店卖二手(发行商不允许,或者你那里没有这种店,就去taobao试试吧:D )

至于借游戏,我们就姑且认为一个玩家只会和十个人互相借游戏,而且还 ...
喷了,我不是把微软的东西贴出来吗?还有英文原文

发行商不允许我也没办法,要喷就喷微软和发行商,追着我也没用,就和Steam一样,规则就是这样,不喜不卖还有开喷就可以了

互借游戏明白就好

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引用:
原帖由 讴歌123 于 2013-6-9 21:34 发表

传统渠道去自焚跟我们有半毛钱关系么?

如果Live以后学Steam狂打折的话我举双手双脚赞成,消费者得利就行

当然现阶段看起来巨硬就是在闷声作大死
有几样东西可以留意一下,可能会实行:

第一:LIVE免费对战(这个是讨论中,现在大家喷得这么厉害,机会不小)
第二:X1游戏比PS4要便宜(就像XO和PS3的样子)
第三:X1主机要PS4主机便宜50刀

当然都是传闻,就怕和X1兼容XO一样,最后泡汤

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