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» 【重口味提示】TGS微软新闻发布会~198颗雷、光环3.5等独占大作公布
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【重口味提示】TGS微软新闻发布会~198颗雷、光环3.5等独占大作公布
jolincsa
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发表于 2008-10-9 09:50
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Microsoft's Tokyo Game Show keynote promises to be very interesting this year. The company has made a fair amount of progress in Japan, securing several exclusive RPGs from Square Enix and Namco Bandai that have appealed to the Japanese audience -- and now, people are curious what's next. We expect Microsoft to talk about its new Xbox experience and show some new titles for the first time (possibly even Bungie's latest). So stay tuned to this story as we deliver live reports from the keynote. It kicks off at 6:30 PST, so there's not much longer to wait.
18:48 -- Sam: He's saying that stuff like DICE, GDC, and those conventions that unite the dev commmunity in the U.S. has helped build that community in a way that Japan has not had.
18:45 -- Sam: This is just depressing.
18:44 -- Garnett: Wada is speaking to how the rise of third-party development helped facilitate the shift from Japan being the "hub" of videogaming to the western world, because it was no longer just the big hardware makers.
18:43 -- Garnett: I feel like I'm at a survey of Videogame History class at a game school.
18:41 -- Garnett: We've moved on to some sort of Dr. Obvious stuff chronicling how videogaming 20 years ago was a Japanese-dominated space but that has changed.
18:38 -- Garnett: Wada is now saying that despite the high cost of modern game development, Japanese development is the most financially stable in the world.
18:36 -- Garnett: Ugh, Wada just prefaced his comments by describing them as "abstract" and probably difficult to translate into anything meaningful. Sounds a lot like the state of Japanese game development he intends to talk about.
18:35 -- Sam Kennedy: He's basically talking about what's wrong with their development.
18:35 -- Garnett: Wada has come on stage to discuss what the world wants from the Japanese game development industry.
18:33 -- Garnett Lee: Yay, they've dimmed the lights and turned on the hip trax. Let's get it started in here.
18:31 -- Garnett: The announcement was finally made to please take your seats as the presentation will be beginning. They're playing some wack Enya easy listening in the back ground.
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本帖最后由 jolincsa 于 2008-10-9 09:52 编辑
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19:02 -- Sam: You can make your own caption for this one, since we have no idea what the hell this slide means.
19:00 -- Garnett: No wonder they don't have a GDC equivalent; it would last for weeks at this rate.
18:59 -- Garnett: This just in, games take a number of specialized professionals to create and you have to build a network of these people to do that. HOW DOES IT TAKE THIS LONG TO SAY THAT?
18:56 -- Garnett: But, we do have our first laser pointer sighting, and that's something. I mean, it was at least fun to imagine that like Spicoli was sitting somewhere in back just screwing with him.
18:55 -- Sam: "The important points are -- sometimes it goes through different layers, knowledge foundation helps there. there are several of them. sometimes the foundation is valid that way. The community is formed here. Exchanged between several industries, the hub can be formed. Using similar words, totally different things are meant. so we have to be aware of that in order to manage. your own achievement is based on somebody else's achievement, so you have to be original. You have to start from the ground up. That spirit is great. If you say so you become isolated. I try to use the term engineer in our company." SEE WHAT I MEAN? You try sitting through 20 minutes of this.
18:52 -- Sam: He's talking about networks and how they relate to game design -- honestly, there's a ton getting lost in translation because none of this makes any sense. We'll just let you know when he says anything that you're going to care about.
18:50 -- Sam: Show us the goddamn Star Ocean trailer already! Where's Luke Smith? I want to see him come on stage when Microsoft gets on.
18:49 -- Sam: Wada just told us that the Japanese development scene has been a very closed world. Gosh, tell us something we didn't know.
18:48 -- Sam: He's saying that stuff like DICE, GDC, and those conventions that unite the dev commmunity in the U.S. has helped build that community in a way that Japan has not had.
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发表于 2008-10-9 10:17
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19:09 -- Wada宣布中场休息...(toleoring: 我)
19:07 – 他开始用社会变迁的例子来描述游戏业. 1UP记者开始质疑这样的举例恰当度. 他认为很难, 日本不可能在一夜之前让人们开始崇尚不断的跳槽…文化变迁也不是一朝一夕…
19:03 – 日本游戏开发不再”多产”. 日本游戏开发需要改变.
18:55 –1UP记者发现日本人翻译很有问题..(toleoring: 他引用的那一段我也没看懂…)
18:52 – 开始将网络和游戏设计的关系..
18:49 – Wada说日本开发已经很封闭
18:48 – 说些陈词滥调…DICE, GDC都说过. 说美国开发实力给日本展示了不一样的情景.
18:44 – Wada说第三方的崛起让游戏的开发转向了欧美, 不仅仅是硬件厂.. 还有软件厂也这样
18:43 – 1UP记者感觉这个发布会想使游戏业历史课..
18:41 – 20年前业界中心在日本…现在不一样了
18:38 – Wada说现在游戏开发费用高昂. 大那时日本始终是最经济稳定的.
18:35 – 分析日本游戏开发的问题所在
18:35 – Wada上台介绍世界需要怎样的日本开发业.
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