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[新闻] KILLZONE2确实证明了cell的强大

我是RF,但我没有心病

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看了demo的画面,我一点也不激动,真的


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引用:
原帖由 里昂2236 于 2009-2-10 23:55 发表




KZ2帧数确实没有BH5高~~因为实在是不好意思——BH5是60帧的游戏
嘿嘿,bio5是30fps,而KZ2和360版的bio5帧数相同,也就是说,比PS3版的bio5要稳定



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引用:
原帖由 Peee2 于 2009-2-12 00:02 发表
英国权威电脑技术杂志3D WORLD在对kz2深入分析后 证实kz2单一场景出现最多光源在350个左右..

http://www.gamezine.co.uk/news/game-types/shooter/the-most-light-sources-in-one-killzone-2-scene---$1267347.ht ...
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By now you should know about Killzone 2's deferred rendering and its talent for multiple lights. Most games have around four light sources, so how many does Killzone 2 have?

In a previous video interview, Killzone 2 development director Arjan Brussee demonstrated a scene featuring 230 different light sources, including multiple lights on flying sentry bots.
关于killzone那神奇的deferred rendering技术和多光源,大部分游戏拥有4个光源,那么Killzone有多少呢?
在此前的访问中,Arjan Brussee演示了一个场景包含了230多个光源,包括空中sentry bots身上的几个光源。

后来3DWorld Magazine揭示在一个场景中存在350个光源........后面都是废话

I thought that number was the game's pinnacle; however, in a highly recommended
3DWorld Magazine feature (available in UK shops now), it's revealed that there are an incredible 350 light sources in one Killzone 2 scene.

But what do the numerals mean when it's the end product that matters? Well, I'm playing through the game now and it really is striking how each level is lit in the game - it gives the game's aesthetic both realism and artistic polish.

When you realise that the Helghast's glowing eyes cast light on both themselves and other objects, you'll appreciate GG's attention to detail in Killzone 2's lighting engine.

Look out for a Gamezine.co.uk Killzone 2 review coming to a website near you soon. For now, find all you need to know on our Killzone 2 game page.


有没有谁觉得,这游戏的宣传思路很有问题

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