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[业评] 开发者抱怨:XBOXone四两压千斤

帮你贴全吧。半个月前的东西还能翻译成这样也算是本事了。。

Well known industry insider, Pete Dodd aka 'Famousmortimer' has shared another set of juicy information regarding Microsoft's next-gen Xbox console, Xbox One via Twitter. This time, details are regarding Xbox One's ESRAM comparison with Xbox 360's EDRAM and how soon the developers can make full use of it.

PS4 vs Xbox OneIn a recent Twitter conversation, Pete Dodd was asked to comment on Xbox One's ESRAM, "whether recent leak stating that its Super Fast and Expensive" is TRUE?, to which he replied, "ESRAM in Xbox One is faster than DDR3 but not as faster as GDDR5, its Bottleneck, Plain and Simple."

"Its faster than DDR3, but not much faster than GDDR5 (used in PS4: 8GB DDR5 RAM), there's only 32 MB, its Bottleneck, plain and simple", tweeted Dodd.

Dodd further explained, things will get better as time progresses but it won't be available to sustain the speed which GDDR5 offers.

"But like most bottlenecks they will get better at getting around it. But it will never have the sustained speed of gddr5."

When Twitter user "josh hanlon" asked if developers will get used to Xbox One's ESRAM yet or not?, Todd replied, there's not much difference between ESRAM and EDRAM (which is used in Xbox 360) so developers will get used to it as time passes but it's not exactly foreign.

"ESRAM isn't all that different than edram which is what the 360 used. Devs will get better with it but it's not exactly foreign"

So there you have it folks, use whatever term you can "Resolution-Gate, ESRAM Gate", Xbox One seems to lack PS4's qualities in every important department.


@23hanlon It's faster than ddr3, but it's not much faster than gddr5 and there's only 32mb of it. It's a bottleneck, plain and simple.
— atFamousmortimer (@atPeteDodd) January 31, 2014

@23hanlon But like most bottlenecks they will get better at getting around it. But it will never have the sustained speed of gddr5.
— atFamousmortimer (@atPeteDodd) January 31, 2014

@23hanlon ESRAM isn't all that different than edram which is what the 360 used. Devs will get better with it but it's not exactly foreign
— atFamousmortimer (@atPeteDodd) January 31, 2014

[ 本帖最后由 turnlive 于 2014-2-24 16:34 编辑 ]


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