»
首页
|
手机数码
|
汽车资讯
|
游戏硬件
|
评测专题
|
手机壁纸
|
海淘值得买
|
度假
|
求职招聘
|
广告联系
» 您尚未登录:请
登录
|
注册
|
标签
|
帮助
|
小黑屋
|
TGFC Lifestyle
»
主机&掌机游戏讨论区
» 马里奥大陆这游戏该卖9800日元
发新话题
发布投票
发布商品
发布悬赏
发布活动
发布辩论
发布视频
打印
马里奥大陆这游戏该卖9800日元
牡丹
小黑屋
帖子
6205
精华
0
积分
19417
激骚
40 度
爱车
主机
相机
手机
注册时间
2007-2-5
发短消息
加为好友
当前离线
1
#
大
中
小
发表于 2012-3-19 20:16
显示全部帖子
Koichi Hayashida opened his hilarious, energetic GDC speech with a look at some content that was considered for inclusion in Super Mario 3D Land, but didn't make it into the final game -- ideas like "Huge Mario," "Long Mario" (who is "sort of scary!") and a shell-riding "Pro Skater Mario."
But were these ideas that really almost made it into the game? "No, not at all," Hayashida told me with a laugh during a subsequent interview. Hayashida then went on to explain his use of weird jokes and general high-energy style.
"Just for this presentation," he said (quietly), "I decided to turn my hilarity meter up to maximum for an American audience. If I was addressing a Japanese audience, of course, I would be much more subdued." In fact, "I think if I tried to give that same presentation for a Japanese audience, they might not even be able to follow it." Hayashida expressed surprise that the GDC crowd offered spontaneous applause for the corny, out-of-place "D. Mario" option that appeared in every multiple-choice question he offered on stage. "I was really surprised, because that's the sort of thing that Japanese audiences might have just sat there not clapping for."
UID
73096
帖子
6205
精华
0
积分
19417
交易积分
0
阅读权限
1
在线时间
5002 小时
注册时间
2007-2-5
最后登录
2019-11-19
查看详细资料
TOP
控制面板首页
密码修改
积分交易
积分记录
公众用户组
基本概况
版块排行
主题排行
发帖排行
积分排行
交易排行
在线时间
管理团队
管理统计