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cps3模拟,7月16日 29页更新 , CPS3 Emulator v1.0a放出 圆满了

DUJ三个键一起按当然会锁键
以后投对方只按UJ就行了


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IT COMPLETES UPDATE: 24 - JUNE - 2007 to 11:30




  • Tiles 8x8: Emulated
  • Tiles 16x16: Emulated
  • Sprites: They are, but with errors
  • Global Offset: Emulated
  • Trowel of colors of sprites: Emulated
  • Tileflip within tileblok: Emulated
  • Zoom lens: Emulated
  • Priorities: Emulated
  • Linezoom: Not emulated
  • Rowscroll: Emulated
  • Transparencies: Preliminary



- Sound: Emulated
- Controls: Emulated
- CDROM: Partially emulated. At the moment the games start in NoCD way except for JoJo's Venture and JoJo's Bizarre Adventure, that if they start with CD.




P: Will be a separate emulator or it will be included within Nebula?
R: At the moment it is a separate emulator… but it can that translade all the code to the Nebula



NEW! (24/06/07 - 11:30)








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星云最新进展

- No longer the annoying line of colors in the inferior edge of the screen in way is seen complete screen.
- If the sound is deactivated does not put the game to hypervelocity.
- Many of the problems of priorities have been corrected that even were left (the scene of Yun in SF3: NG, Ken in 3rd Strike…)
- When slowing down a game the sound also stops.


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http://haze.mameworld.info/2007/ ... compression-part-3/

点击链接有图

Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least.

Posted by Haze at June 27th, 2007 11:23 am

[ 本帖最后由 pudding 于 2007-6-27 19:49 编辑 ]

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