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爵爷不耻下问请教第二方和第三方厂商的定义和区别是什么

很多问题先看看wikipedia就能解决。

en.wikipedia.org

Second-party developer

In the video game industry, a second-party developer is a developer who, while being a separate entity from any console manufacturer, is tied to a specific one usually through contract or partial ownership and makes games specifically for that console manufacturer.

The defining characteristic is that a second-party developer is a company completely separate from the manufacturer, while first-party developers are considered to be a "division" of the console maker itself.

A second-party developer should not be confused with an internal first-party studio. For example, Intelligent Systems, developers of the original Metroid games, is an internal Nintendo studio and therefore not second-party. Camelot Software Planning, developer of the Golden Sun, Mario Golf and Mario Tennis games, is an example of a second-party developer.

The term "second-party" however, is not an official business term like "first-party" and "third-party", but is used simply to distinguish between third-party developers who develop games for various video game consoles, and developers who while still a third-party, provide software only for a single video-game console.


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引用:
原帖由 爵爷320P 于 2007-5-15 20:44 发表
现在XO、PS3、WII分别有什么第二方厂家?有没有不是某主机的第二方的,但是也专一为该主机出游戏的?
目前来说,第二方厂家概念没什么意义了。

战神从游戏角度定义第二方,更有实际意义。



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引用:
原帖由 RestlessDream 于 2007-5-16 09:04 发表


证据

谢谢
可能是说人数。印象中索尼第一方游戏开发人员数量最多,高于任天堂和微软。


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引用:
原帖由 RestlessDream 于 2007-5-16 10:35 发表


数据

谢谢
以前看的一个新闻,没法找了。

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引用:
原帖由 爵爷320P 于 2007-5-16 10:36 发表
那现在还有没有真正的第二方啊?
如果说厂商,第二方这个概念没什么实际意义了。

如果说游戏,那战神定义的第二方游戏是很重要的。

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