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今日媒體禁口協議過期,殺戮地帶2大量單人戰役模式視頻爆了

http://www.gamersyde.com/news_7380_en.html


估計已經網絡塞車了,要下趁早

[ 本帖最后由 马甲007号 于 2008-12-4 09:38 编辑 ]


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[ 本帖最后由 马甲007号 于 2008-12-4 14:01 编辑 ]



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Me: ZOMG!

[ 本帖最后由 马甲007号 于 2008-12-4 13:47 编辑 ]


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[ 本帖最后由 马甲007号 于 2008-12-4 14:43 编辑 ]

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我發覺這裡都冷清到沒人來高亮帖子了,索尼果然败了

[ 本帖最后由 马甲007号 于 2008-12-4 15:04 编辑 ]

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Arjan mentioned that every composite that is rendered within the game is placed solely upon the SPUs to lock in the framerate at a solid 30 FPS. During small battles, one or two SPUs will pick up a majority of the action, but during heavy firefights with large explosions and numerous characters onscreen, all six SPUs will pick up the load and balance everything accurately. Surprisingly, even within the heaviest firefight onscreen, Arjan pointed out that the largest load on each one of the SPUs didn't exceed 60%, which ensured that the framerate remained consistent throughout the game.

一般只用到1~2個spu,大場面時會用到6個spu來保持恒定30幀,并且6個spu占用率不超過60%

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