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闲暇无聊时一种设想,关于游戏机

这东西已经有人在做了,onlive
http://www.onlive.com/

[ 本帖最后由 chovosky 于 2009-5-11 00:47 编辑 ]


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OnLive is an on-demand video game platform, announced at the Game Developers Conference in 2009.[1] The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X.[2] A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market.[3][4] Thus, Engadget states that "Broadband connections of 1.5 Mbps dials the image quality down to Wii levels while 4-5 Mbps pipes are required for HD resolution." The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps.[5]

而且来头很大

Steve Perlman, Founder and CEO

Steve Perlman, OnLive founder, president & CEO, is an entrepreneur and inventor devoted to pioneering Internet, entertainment, multimedia, consumer electronics and communications technologies and services. Best known for the development of QuickTime®, WebTV® and Mova® Contour™ facial capture technologies, he has over 30 years of technology development experience, 19 years of start-up experience and a track record of bringing media-rich products and services quickly to market. In addition to having founded and operated multiple startup companies, Steve has been a Microsoft division president and a principal scientist at Apple Computer.

Steve’s technology work is built into all iPhones, video iPods, Macs and most PCs, and has been deployed by DirecTV, Dish, Comcast, Time Warner, Charter and Adelphia cable TV and satellite TV networks. Consumer products incorporating Steve’s work have also been retailed by Sony, Philips, RCA, Panasonic, Mitsubishi, Samsung, Fujitsu, Motorola, Scientific Atlanta, Sega and Nintendo.

Steve’s recently patented facial motion capture technology, Mova Contour, was used for the production of the Academy Award®-winning photoreal computer-generated face of Brad Pitt in “The Curious Case of Benjamin Button” (2008), and of Edward Norton and Tim Roth in “The Incredible Hulk” (2008).

Steve holds over 80 US patents, and has more than 100 additional patents pending.

推测是为了让苹果机也能玩主流游戏:D

[ 本帖最后由 chovosky 于 2009-5-11 00:54 编辑 ]



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