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halo的由来,翻译帖

http://en.wikipedia.org/wiki/Bungie_Studios
来自维基百科
Bungie's first "release" was Gnop!, a clone of Pong (notice that the word "gnop" is "pong" backwards), which was distributed for free. This was followed by the tile combat game Operation Desert Storm. For much of the 1990s they developed a series of increasingly technically detailed first person shooter (FPS) games for the Macintosh. Their first big break was 1993's Pathways Into Darkness, the first true FPS for the Mac.
大意,做了一系列游戏给mac,有个是mac上真正意义上的fps

Bungie would then follow with the groundbreaking Marathon series, which introduced a number of new concepts into the FPS genre. Marathon 2 was Bungie's first game that was released for Windows as well as Mac (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, producing some titles on the Macintosh platform first, or on Mac only.
重点,bungie被视为mac出版商,以mac游戏为主,游戏要么mac独占,要么mac首发

Bungie's success gave rise to a large third-party developer community as well as a short lived newsletter published through BBS. Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The Myth games won several awards and spawned a large and active online community (which is still active on the fan-supported playmyth.net), receiving cult status.
bungie是成功的

Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the Macintosh platform in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.
bungie被视为mac开发社区的重要成员之一,90年代中期,mac销售低迷,各种不好传言盛行,bungie是少数几个仍然主要为mac平台开发游戏的工作室之一(患难见真情

In 1997, Bungie expanded and formed Bungie West, a studio in California. Bungie West created Bungie's first multi-platform game, Oni, to be released in 1999 for the Mac, PC, and Playstation 2. Oni was Bungie West's first and only game. The final version of Oni lacked multiplayer, significantly affecting the game's success. In 2000, Bungie West was closed, and the rights to Oni were sold to Take-Two Interactive.
没什么重要的,oni出现了

In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.
halo来了!先进的物理和ai系统!在macworld expo 1999上公布,被湿地付。瞧不死着重提到,
历史性的一刻来了!!!!
2000年bungie被ms买了!halo戏剧性的成为xbox上杀手级软件!!(真情还是敌不过钱


The Xbox version of Halo received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the Academy of Interactive Arts & Sciences and topped video game bestseller charts for almost two years. Halo has been one of the most critically acclaimed games of all time.

Prior to the release of their next game, Bungie oversaw and 'signed off' on the Haunted Apiary puzzle, an alternate reality game revolving around a 'hacked' bee-keeping website, the address for which appeared in the Halo 2 theatrical trailer. Bungie provided the Haunted Apiary designers with the "Halo Bible", allowing them to develop the story according to Halo canon, but did not directly contribute to the game.

On November 9, 2004, Halo 2 was officially released. It was a huge hit, making more than $125 million on release day and setting a record in the entertainment industry.

In September 2005 Bungie moved into its new studio in Kirkland, Washington, in order to support the growing size of the staff and resources in use.

On May 9, 2006, Microsoft announced Halo 3, Bungie's next installment in the Halo franchise, which will come to the Xbox 360 in 2007. On September 27, 2006, they announced two partnerships with Ensemble Studios and Wingnut Interactive to produce two games: Halo Wars and an untitled project trilogy, respectively. This will take the total number of Halo games coming to the Xbox 360 to a speculated five (three being another trilogy). Only two games have been officially announced: Halo 3 and Halo Wars. It is currently known that they have over 100 employees working actively on current projects[citation needed], and that most of them are working on Halo 3, which will be one of the key titles that Microsoft hopes will win them the "Console War" for the Xbox 360. Bungie has also announced a number of beta and alpha tests for the public and gaming writers, prior to its release, this is so that they can make sure every detail of the game, especially online multiplayer, is up to scratch as this is set to be one of the biggest game releases of all time.[citation needed]

这都是些后话了,有兴趣的看看吧


所以,ff13,mgs4,你们准备怎么做呢??


[ 本帖最后由 chovosky 于 2007-5-30 12:23 编辑 ]


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原来有人翻译过了,游侠那东西有人看么

不是嘲笑...从没去过那里



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引用:
原帖由 icefei 于 2007-5-30 12:34 发表
翻译的很精辟~~~~~~~~~~~~~~你Y多翻点会死啊!!!!!!
我语言不好,翻多了会惹人笑,重点看到了就行了:D :D


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引用:
原帖由 水無月 于 2007-5-30 17:26 发表
ONI我玩过 觉得一般般……
没玩过,我不知道,这里的重点是halo的由来:D :D

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引用:
原帖由 szx 于 2007-5-30 18:11 发表
好好期待你的HALO3吧,对FPS无爱的人飘过!
请一定要玩正版呦,不要改机呦,不然MS一定让你死在他前头!
还一定要买带硬盘的版本(最好是精英版呦),花钱开通金会员呀,不然MS可不让你网战!
最后请不要期待 ...
网战封不掉的,其实有个东西叫kai
精英版国内很便宜
为了喜欢的游戏入正版又何妨

[ 本帖最后由 chovosky 于 2007-5-30 18:20 编辑 ]

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引用:
原帖由 szx 于 2007-5-30 18:22 发表

帮你顶下喽,加入正版行列,中国玩家的地位才能提升了
现在用的windows就是正版

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引用:
原帖由 Wii60 于 2007-5-30 18:23 发表

上kai还有意思吗?
为什么没意思?我对成就无兴趣,能对战不就好了

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引用:
原帖由 客观游戏饭 于 2007-6-1 00:15 发表
ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2 ONI2  ...
oni无爱,我要d3,曹暴雪

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