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PS3必将成为王者的原因

引用:
原帖由 szx 于 2007-5-29 22:43 发表

老大你又理解错了,我不是反对MS推出性能强劲的主机,但是XBOX上的2000万用户呢,完全不管了,看来那2000万用户不配玩新游戏了!不过我在 PS2上才玩过《战神2》,好爽呀,得罪了XBOX的用户们,想玩新游戏MS让你们必须买XO。对任式也不是什么好东西,为了新主机WII,黄昏公主延期,纸片马力跳槽,真是牛X,牛X呀!  
引用:
原帖由 szx 于 2007-5-29 16:41 发表

我不是什么饭不饭的,只是现在玩着PS、PS2,觉得很happy,所以觉得应该做点什么,不像有些人过河拆桥,喜新厌旧,跟没玩过SONY的游戏机似的
引用:
原帖由 szx 于 2007-5-30 09:30 发表

厂家不赚钱靠什么养家糊口呀,当然这些都不是我们能管的了得。我现在只希望花最少的钱玩到想玩的游戏,少走些弯路。
前后矛盾啊


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引用:
原帖由 szx 于 2007-5-30 09:50 发表

不矛盾呀
第一个的意思想玩MS最新的大作,请抛弃XBOX,投入XO吧!
第二个的意思是有些人现在玩着SONY的游戏机,但骂的比谁都欢,太虚伪了!
第三个的意思是我的亲身感受,看软件阵容不能看一时,要纵观全局,这样才能少投资多受益!
第一点,对于任何主机都适应,战神2出在ps2上又不是为了照顾老用户,sony不是作慈善的
第二点,我玩着ps2,玩着xo,骂着ps3,这有什么不对 就算玩着ps3,骂ps3,这有什么不行?消费者不能批评血汗钱买来的东西?消费者不应该挑三拣四讨价还价?
第三点,xo软件阵营足以如一台,就算是dc,ss如果你为了sega游戏去买,然后为了ps上的游戏去入ps,ps2,有什么不值得的?如果你只入了ps,很多ps2,很多sega的游戏都玩不到,看游戏入主机不是很正常的



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引用:
原帖由 无忧的烦恼 于 2007-5-30 09:52 发表

洗脑的力量好大啊,同学,工作10年以上,你再来看你自己写的东西,会怡笑大方的,我知道,我现在的话,你会反感,别急,慢慢来
没什么怡笑大方,这本来就是初中政治书上的东西,我只不过照搬过来了,以盈利为目的的企业不是很正常的。

作为消费者,对商品挑剔,天经地义


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引用:
原帖由 无忧的烦恼 于 2007-5-30 09:52 发表

洗脑的力量好大啊,同学,工作10年以上,你再来看你自己写的东西,会怡笑大方的,我知道,我现在的话,你会反感,别急,慢慢来
你有什么不满意可以一条一条反驳,我只学过初中政治,高中大学政治没学过,对资本主义认识不深,惭愧惭愧

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不懂鸟文,翻译一下把

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引用:
原帖由 norush 于 2007-5-30 10:11 发表
大学没有政治课吗?  上大学有政治经济学和马哲 邓论 一共3门政治课要学啊

考研政治也要过关啊
没能接受国内高中大学政治教育,只能用初中知识分析资本主义,惭愧

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引用:
原帖由 szx 于 2007-5-30 10:32 发表

游戏狂潮前的演练!期待E3-07吧,SONY请打给漂亮的翻身战!
不知道还有什么杀手锏没有放出来

mgs4正式宣布二流把

[ 本帖最后由 chovosky 于 2007-5-30 10:43 编辑 ]

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引用:
原帖由 szx 于 2007-5-30 11:36 发表

SONY总能带给人一些惊喜的,等着瞧吧!
那就ps3降价把

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引用:
原帖由 szx 于 2007-5-30 11:52 发表

降价不是关键,好游戏才值得期待!!
不,降价了就可能使xo跟进,这是我的目的:D :D

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引用:
原帖由 szx 于 2007-5-29 16:41 发表

我不是什么饭不饭的,只是现在玩着PS、PS2,觉得很happy,所以觉得应该做点什么,不像有些人过河拆桥,喜新厌旧,跟没玩过SONY的游戏机似的
你要真是游戏饭怎么会说这种话

[ 本帖最后由 chovosky 于 2007-5-30 11:56 编辑 ]

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引用:
原帖由 szx 于 2007-5-30 11:50 发表

说实话,我是游戏饭了!我自小玩FC,然后MD,接着SS,随后PS,跟进PS2,跟风DC(后悔中。。。),现在PS3。只是在PS3上有我期待的游戏,所以出来顶下。
你自己喜新厌旧拆了老任的桥,世嘉的桥,索尼的桥,然后又是世嘉的桥

唯独就对ps3有感情

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halo的由来
Bungie's first "release" was Gnop!, a clone of Pong (notice that the word "gnop" is "pong" backwards), which was distributed for free. This was followed by the tile combat game Operation Desert Storm. For much of the 1990s they developed a series of increasingly technically detailed first person shooter (FPS) games for the Macintosh. Their first big break was 1993's Pathways Into Darkness, the first true FPS for the Mac.
大意,做了一系列游戏给mac,有个是mac上真正意义上的fps

Bungie would then follow with the groundbreaking Marathon series, which introduced a number of new concepts into the FPS genre. Marathon 2 was Bungie's first game that was released for Windows as well as Mac (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, producing some titles on the Macintosh platform first, or on Mac only.
重点,bungie被视为mac出版商,以mac游戏为主,游戏要么mac独占,要么mac首发

Bungie's success gave rise to a large third-party developer community as well as a short lived newsletter published through BBS. Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The Myth games won several awards and spawned a large and active online community (which is still active on the fan-supported playmyth.net), receiving cult status.
bungie是成功的

Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the Macintosh platform in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.
bungie被视为mac开发社区的重要成员之一,90年代中期,mac销售低迷,各种不好传言盛行,bungie是少数几个仍然主要为mac平台开发游戏的工作室之一(患难见真情)

In 1997, Bungie expanded and formed Bungie West, a studio in California. Bungie West created Bungie's first multi-platform game, Oni, to be released in 1999 for the Mac, PC, and Playstation 2. Oni was Bungie West's first and only game. The final version of Oni lacked multiplayer, significantly affecting the game's success. In 2000, Bungie West was closed, and the rights to Oni were sold to Take-Two Interactive.
没什么重要的,oni出现了

In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.
halo来了!先进的物理和ai系统!在macworld expo 1999上公布,被湿地付。瞧不死着重提到,
历史性的一刻来了!!!!
2000年bungie被ms买了!halo戏剧性的成为xbox上杀手级软件!!(真情还是敌不过钱)

The Xbox version of Halo received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the Academy of Interactive Arts & Sciences and topped video game bestseller charts for almost two years. Halo has been one of the most critically acclaimed games of all time.

Prior to the release of their next game, Bungie oversaw and 'signed off' on the Haunted Apiary puzzle, an alternate reality game revolving around a 'hacked' bee-keeping website, the address for which appeared in the Halo 2 theatrical trailer. Bungie provided the Haunted Apiary designers with the "Halo Bible", allowing them to develop the story according to Halo canon, but did not directly contribute to the game.

On November 9, 2004, Halo 2 was officially released. It was a huge hit, making more than $125 million on release day and setting a record in the entertainment industry.

In September 2005 Bungie moved into its new studio in Kirkland, Washington, in order to support the growing size of the staff and resources in use.

On May 9, 2006, Microsoft announced Halo 3, Bungie's next installment in the Halo franchise, which will come to the Xbox 360 in 2007. On September 27, 2006, they announced two partnerships with Ensemble Studios and Wingnut Interactive to produce two games: Halo Wars and an untitled project trilogy, respectively. This will take the total number of Halo games coming to the Xbox 360 to a speculated five (three being another trilogy). Only two games have been officially announced: Halo 3 and Halo Wars. It is currently known that they have over 100 employees working actively on current projects[citation needed], and that most of them are working on Halo 3, which will be one of the key titles that Microsoft hopes will win them the "Console War" for the Xbox 360. Bungie has also announced a number of beta and alpha tests for the public and gaming writers, prior to its release, this is so that they can make sure every detail of the game, especially online multiplayer, is up to scratch as this is set to be one of the biggest game releases of all time.[citation needed]

这都是些后话了,有兴趣的看看吧


所以,ff13,mgs4,你们准备怎么作呢??:D :D :D

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引用:
原帖由 szx 于 2007-5-30 12:46 发表

halo在怎么强毕竟只是一个游戏,适应面毕竟有限,有halo就有一切的话,PS2早消失了!
FF系列、MGS系列全球销量在halo面前也没什么拿不出手的呀!
没有评论halo的好坏,我的意思是,mgs4,ff13你们看到了halo的由来,要不要变3流玩玩???

好像mgs4和ff13成了某些人的最后的稻草了

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引用:
原帖由 szx 于 2007-5-30 12:57 发表

现在光靠第三方只有死路一条,要大力发展第一、二方游戏,SONY在这方面做的努力比MS多~!
你确定?!建议你先查查资料再说,不要总要我查

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引用:
原帖由 szx 于 2007-5-30 13:23 发表

不用查,现在不是MS能使一个游戏跨平台,不是就手舞足蹈吗,还在身上玩什么刺绣 笑死给人了!
算了。。。还是我查给你把。。。。

你真的不知ms第一方,第二方游戏有哪些??

[ 本帖最后由 chovosky 于 2007-5-30 13:25 编辑 ]

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