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[夏日决战]PS3 忍外Sigma v.s XO 萧邦之梦,首周销量誰勝出?

妇科而已,期待2


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引用:
原帖由 szx 于 2007-6-7 08:36 发表
Ninja Gaiden       XB     Tecmo       66,713
看看上面的销量就知道为什么Tecmo不给XO出NG了,也太让人失望了!
不过相信这次PS3的加强移植版要比XB原版卖的好。
就算卖得不好,也只能说是Tecmo自找,谁让 ...



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引用:
原帖由 神话传说完美版 于 2007-6-7 08:40 发表



别酸了,,NG2铁定是XO的,,  PS3只有干流口水的份


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引用:
原帖由 szx 于 2007-6-7 08:45 发表

完全是主观臆想,请拿出画面看看!!

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引用:
原帖由 szx 于 2007-6-7 08:47 发表

顶死你,太赞同你的观点了。跟MS沾边的游戏都没好下场!!

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http://xbox.ign.com/articles/519/519444p1.html
Ninja Gaiden 2 Confirmed
When's it coming and what's the deal with DOA: Code Chronus?
by Hilary Goldstein

May 27, 2004 - In a recent interview with EGM and in an interview with Kikizo Games, Team Ninja head Tomonobu Itagaki confirmed that a sequel to the Xbox-exclusive Ninja Gaiden was indeed a reality. However, Ninja Gaiden 2 would not ship until after Dead or Alive 4 but before Dead or Alive: Code Cronus.

Fans of Team Ninja will be all too familiar with the name Code Cronus, though there remains little actually known about the game. The name, for instance, is just a a code name and not the final production title. A pet project for Itagaki, Code Cronus is not a fighting game or a sports game, but is "a game for fans of Dead or Alive." Cronus is believed by many to be an action RPG. Whatever the case, it would almost certainly ship for Xbox Next, as it likely wouldn't see release until at least 2006 if not later.

When asked about the concept behind Ninja Gaiden 2, Itagaki would only say that it would be along the same lines as the first Xbox title. If you're trying to keep up with the release schedule for Team Ninja games, here's the planned order of release:

    * Dead or Alive Ultimate - September 2004
    * Dead or Alive 4 - 2005
    * Ninja Gaiden 2 - Unknown (2006 likely)
    * Dead or Alive: Code Cronus - Unknown (2006 or 2007 likely)

We'll have more on all of these titles anytime Itagaki wishes to reveal more.

  

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http://www.videogamesblogger.com ... s-lead-designer.htm


Ninja Gaiden 2 confirmed for Xbox 360 by Team Ninja’s lead designer -
Posted by supadupagama in News, Interviews (Thursday September 7, 2006 at 1:23 pm)

Ninja Gaiden BlackTeam Ninja’s lead designer Tomonobu Itagaki got interviewed in Hawaii (lucky!) last week by IGN about the upcoming Xbox 360 sim/volleyball game Dead or Alive Xtreme 2 (DOAX2). Luckily for us the interview strayed onto other topics as well, like Ninja Gaiden 2, DOA: Code Cronus, TGS announcements, and the possibility of Team Ninja’s entree into PlayStation 3 development. Singled out is the Ninja Gaiden 2 info (You can read our review of the first Ninja Gaiden for Xbox here).

IGN: Has it been interesting or difficult for your team or you to work around the three core processors?
Tomonobu Itagaki: Well, for anyone who is having a hard time programming the Xbox 360 on all three cores, they’re welcome to come over to Team Ninja and we’ll help them out. (Laughter.) No, I don’t think the Xbox 360 is difficult to program for.

IGN: It’s really interesting, some of the first developers didn’t get their kits until very late, and they were using G5 Macs to program for, and they weren’t used to programming for multiple processors. What do you use the six different threads on the three cores for?
Tomonobu Itagaki: Well, for instance, if you were to shut down two of the threads in the engine, then you wouldn’t see some of the hair blowing or some of the ribbons or strings moving in the wind. So even on the same hardware, how we really use the hardware really depends on the title. So if you’re working on a game like Ninja Gaiden 2, where it’s really important that enemies are smart and challenging, then we might use up to two threads on AI. But for a game like this, where our main goal is to make the girls look good, then we can use two threads for hair and cloth physics. So it’s really important to make the hardware do what you want to show.

IGN: So you said that this game will ship around Thanksgiving in North America. Will this game ship in Japan, Europe and North America simultaneously?
Tomonobu Itagaki: It will ship around the same time in all three regions.

IGN: Looking into the future, does Team Ninja have plans to develop PlayStation 3 games? And will there be any announcements of said games at TGS?
Tomonobu Itagaki: Yeah, we have seen the PlayStation 3 hardware and we’re studying it. We’re messing around with it right now. I think it’s a good machine. But I think the most important thing is for people to have good games that they want to play on good hardware, so if there is a demand for it, we may follow that path some time in the future. Obviously, we are big supporters of the Xbox platform. There are a lot of fans of the Xbox that support us and are with us because of that, so I just want everyone to know that we are going to continue bringing out the newest releases on the Xbox platform before they’re on other systems.

IGN: Nice. Are there any new announcements you are making at TGS that you’d like to tell us now instead? Like for instance, something about Dead Or Alive Code Cronus?
Tomonobu Itagaki: Yeah, at the moment I have a number of games for the Xbox platform in mind, enough to fill up the fingers on one hand. You know, Code Cronus is one of those. So, it’s a possibility.

IGN: So if Code Cronus is one of those, and Dead or Alive Xtreme 2 is on another, is Ninja Gaiden 2 on another finger?
Tomonobu Itagaki: I won’t upset anybody by denying your expectations. I like to see people’s expectations fulfilled.

You can read the full DOAX2 interview here.
The Top 5 Related Game News:

          o Dead or Alive Xtreme Beach Volleyball 2 up next for Team Ninja
          o What’s next for Team Ninja at Tecmo? Project Progressive art shown
          o Dead or Alive 5 announced at the series 10-year anniversary
          o Dead or Alive 4 sells 1 million. Designer on trial controversy
          o Ninja Gaiden Sigma (Xbox remake) coming to PS3
  

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引用:
原帖由 szx 于 2007-6-7 09:33 发表

Ridge Racer 6      X360      Namco         72,830
Ridge Racer 7       PS3       Namco        135,342
是有限呀都没超过一半,,
我坚信Namco如果只给PS3做,销量将突破30万大关,Namco你哭吧哭吧不 ...
namco不会只看日本市场

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引用:
原帖由 szx 于 2007-6-7 09:33 发表

Ridge Racer 6      X360      Namco         72,830
Ridge Racer 7       PS3       Namco        135,342
是有限呀都没超过一半,,
坚信Namco如果只给PS3做,销量将突破30万大关,Namco你哭吧哭吧不 ...


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引用:
原帖由 szx 于 2007-6-7 11:13 发表

XO版的肖邦卖不出去之时,就是出PS3版之日! ;RF敬请期待吧

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jakeji看到xo的双白金日式rpg,心理舒坦了

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有我的团长在,肖邦怕卖不好?

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引用:
原帖由 roundcloud 于 2007-6-7 14:42 发表
肖邦不可能超过20w的,就算出在PS2上,也不会过50w,游戏毫无亮点,一个罐头产物。

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引用:
原帖由 123321456 于 2007-6-15 20:51 发表

g53?高达无双出到3了?
30w和100w差太远了,nb能满意才有鬼了。
肖邦?本来只是敷衍ms的,成功才是意外。
敷衍的真好,请到了平野绫

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引用:
原帖由 123321456 于 2007-6-15 20:56 发表

偶像大赚,及时调整。
不过也只来得及在声优上下功夫了,游戏本身没时间继续充实了。
有平野绫就行,日式rpg不做太多期待

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