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小众游戏Virtua Fighter5 R.E.V.O可以玩耍了

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原帖由 @orx  于 2025-1-31 10:01 发表
VF1街机版屏蔽了四个人物,中东土豪。美军,便装akira,还有武术家造型的DURAL,用作弊码就能使用。
中东角色这个真的意外,之前有人讲街霸的rashid是借鉴了铁拳的shaheen,没想到这个角色人家sega三十年前就设计过


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第一个补丁要来了
https://x.com/VF_SEGA/status/1885172583450202456

段位战连续打第二场时会跳过一部分动画好评,如果一场打完最后的摆造型动画也能按键跳过就更好了



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这游戏太细了

goh的1P+K 9P+K只能连小体角色,连jean和jacky比较特别平行步能连上八字步就连不上,连brad也特殊,1P+K的第19帧判定命中连不上,20帧判定命中就能连上
奇怪的是连不了lau,老头看着也没有jacky和jaen壮啊。。


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VF老炮栗田对制作人青木的访谈
https://x.com/vfdotcom/status/1885171376287322498

How REVO got started
- After VF5US/VFeS was released, Aoki wanted to make a VF product that meets the requests of fans - rollback, PC, game balance adjustment.

- Planning for REVO started around the release of VF5US/VFeS in 2021. Actual preparation work started January 2024.

- Two hurdles to overcome for a game in which the last game balance update was 13 years ago -
Rebuilding the development environment to allow game adjustments
Bringing the original staff in charge of balance adjustments. Only one or two members of the staff is still at the company. Others are not part of the company and was contacted for the team up.
- Actual game development started in June 2024 with just a text file basically of frame data. They had to rebuild the "development environment" that would allow them to actually test and make the adjustments they want to the game.

- The team had 13 years to dwell on changes/adjustments they wanted to make and likely made some changes too extreme, like Eileen's infamous rice planting attack ([1][P][+][K][P], official move name Enkō Sōtekitō, Monkey Picks Peaches Twice)

Balance Adjustments and Game Updates
- While some strong characters were adjusted slightly to be less strong, the overall changes was an upward adjustment for most characters. Goal was not to lose the uniqueness of the characters while looking at weak or difficult to use techniques.

- [P]/[6_][P] change was to tune it for players using game pads.

- Weight difference in characters plays an important role in game balance, adjustment was made to reduce complexity.

- The most difficult thing and what seem to gave Aoki the most headaches (and he repeatedly states in the interview) is recreating the "development environment" that would allow them to make changes to the game. 13 years is a long time and the old environment that was used to make changes is completely different from what is being used in present day.

- Rollback was also difficult to implement since the game was not designed from the ground up to be play with rollback.

Frequency of Game Adjustments and Updates
- Ask about plans for additional major updates to game and the frequency, Aoki mentioned they will make game balance changes as necessary, but no regularly schedule dates for game updates.

- No plans for major updates to training mode, new characters, new stages, or new techniques. Kurita continue asking about this making note that some characters such as Aoi, Eileen, Jean, and Taka did not get any past techniques brought back to REVO. Aoki interestingly commented that in order to make balance adjustments, not only are techniques added back to the game, but existing techniques maybe removed or "sealed."

- Kurita asked if stagger recovery mechanic would be removed (Kurita apparently is not a fan of stagger recovery!). Aoki mentions VFers are used to it, so he would not go as far to eliminate the mechanic. Both Aoki and Kurita, however, agreed it is quite stressful and would prefer to have new players deal with less "stressful" situations.

- On new costumes or items...again there is no plans at the moment, but if people requests it, Aoki say they can reissue past items. Aoki basically telling people to join the official Virtua Fighter discord and ask for the items and give feedback.

- A focus on attracting new players, actively making video content. Aoki mentioned a "Disciple System" that benefits the mentor when their student skills has grown. Actual words Aoki used was parents and children. Note: I believe the reference to Disciple System goes back to a feature of Virtua Fighter 5 R arcade in which players have AI disciples learned a player's actions.)

- Aware of PC issues of cheaters, and have some preparations. But there are some things that they won't be able to deal with to a certain extent.

Tournament Scene and Global Expansion
- Frosty Faustings tournament was close to the release date of REVO which was one reason for choosing that event. Original capacity was 128 players, but that was reached quickly. Increased to 256 players cap which was also met.

- Aoki realized importance of North America and Europe's market for Virtua Fighter.

- EVO Japan 2025 - SEGA collaboration with VFR for Beat-Tribe Cup was suggested by Matsuda Yasuaki (Chief of Tournament Operations of EVO Japan and in charge of Game-Newton). Team battles as part of the identity of Virtua Fighter's history.

- Aoki mentions Beat Tribe, Tougeki, and the official SEGA's Fighting New Century (Kakutou Shinseiki tournaments) as key events for people that have played Virtua Fighter for a long time.

- Virtua Fighter Open Championship - over the course of the year, regional tournaments around the world to select a few people from each region to participate in a Grand Final tournament. Aoki mention wanting to host the Grand Finals outside of Japan (more news expected in February-March).

- Asked about what other tournaments / events they plan to do, Aoki mentioned the announcement already made for EVO in Las Vegas. In addition, he specifically mentioned wanting to actively participate in events outside of Japan such as EVO France, Combo Breaker, and CEO.

The Future of Arcades
- SEGA already announced support of game centers to run own tournaments and award special titles for the arcade version of VFes (gameplay balance the same as REVO, and Japan's name for VF5US). In addtion another announcement in February or March related to the arcade version.

- Asked about VF5FS being retired because it is not the latest game version anymore...Aoki, mentioned people who like the previous version will continue to play it. Kurita continue the questioning that Matsuda's Game-Newton and Yamagishi's (founder and organizer of BT Cup) Ikebukuro Mikado would be effected greatly. Aoki mention he think game centers could use steam version of REVO, just like steam version of Tekken 8 in other game centers. A changing of time.

Possibility of more LEGACY VFs before NEW VF is released
- Kurita asked if VF5REVO acts as the intermediate product before the NEW VF Project is released. Aoki interestingly mentions it as just one legacy game to help get Virtua Fighter recognized globally, and noted that VF3tb Online was recently released in Japan arcades. Still it is just him imagining things in his head...nothing concrete though.

- Kurita also asked specifically about VF4 Final Tuned and Virtua Fighter 5R that was never released for home consoles. Aoki replied that he would like to take up the challenge to do so. He also mentioned that the REVO title was intentionally named that to evoke Virtua Fighter 5 R and Virtua Fighter 4 Evo.
Last edited: Yesterday at 10:41 PM

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我在一年多以前发起过一个关于vf里晃杆的讨论
https://wap.tgfcer.com/index.php?action=thread&tid=8375058

上面访谈里有提到这个机制
- Kurita asked if stagger recovery mechanic would be removed (Kurita apparently is not a fan of stagger recovery!). Aoki mentions VFers are used to it, so he would not go as far to eliminate the mechanic. Both Aoki and Kurita, however, agreed it is quite stressful and would prefer to have new players deal with less "stressful" situations.

看来还是有部分玩家不太喜欢这个设计的,制作人应该也考虑拿掉,但是工程太大,保险起见就不动了,毕竟是个快20年的老房子,简单装修下刷刷漆抹抹墙就得了
6代我猜应该不会有晃杆了,毕竟那么真实的画面突然出来一个摇杆看着太违和,而且6代为了提高销量扩大影响力大方向肯定也是简化操作,让手残党和老年人也有一战之力

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碰到zonchan,给我一顿捶
问下图上leifei这拳是怎么发的,我没试出来。独立式里的招,二连拳的第二下,防住好像也是不利

本帖最后由 道克斯 于 2025-2-1 19:08 通过手机版编辑

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忘放图了,为什么wap版编辑不能传图
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原帖由 @FireLiu  于 2025-2-1 19:11 发表
这招看着像败式的 P P+K
试了下是你说这个,那他是从独立式手动切换败式后出的,衔接太快了我没看出来
对方防住和命中都是+9,好在不是combo第二下能闪避

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系列首次引入网络回滚,不太成熟
会出现显示命中判定但是没有受创硬直的情况,实际情况是对面其实是防住了,这种对打击确认会产生很大影响

用这个回滚系统来强行匹配远距离跨国玩家营造一种有很多人玩的假象其实不太合适。看sega后续怎么调整吧

本帖最后由 道克斯 于 2025-2-2 14:06 通过手机版编辑

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推荐一个新开的YouTube频道
https://www.youtube.com/@MasterGenesisGaming

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原帖由 @cnmbanzhu  于 2025-2-3 11:11 发表
楼上的油管频道看了一下,总共仨视频,还全是240P的
那是十多年前的老视频,看近期的直播回放
这频道是几个vf老炮合作开的,作为vf玩家关注一下没坏处

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1.01补丁上线了
https://virtua-fighter.com/cn/news/82

段位战连战从第二场开始不再显示双方角色信息,直接进入对战,节省了两方玩家的无谓耗时,好评!

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明晚19点
https://www.youtube.com/live/ZoqlsTd9K2k
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官网的新手指导
https://virtua-fighter.com/cn/guide

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补丁升级后把那些作弊的ID全给封了,目前排行榜上基本都是靠实力打上去的,世嘉干得漂亮
昨晚chinpan的直播,有碰到前两位,都是激战 https://www.youtube.com/watch?v=LGUbflXY82o
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