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[其他] 仔细想想,好像日厂的技术水平从来就不如欧美吧。

vf m64 oot。。。


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原帖由 首斩破沙罗 于 2008-12-23 18:51 发表

你再投诉也改变不了这个事实!
这是什么状况。。。



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Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character.[50] Most 3D games at the time used a first-person perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera was operated by the in-game character Lakitu.[19] Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era.[54] Edge stated the game changed "gamers' expectations of 3D movement forever".[48] The camera system would become the standard for 3D platform games in the future.[18] The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pads of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs.[


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At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs.[

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