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游戏业界综合讨论区
» 刺客4DF数毛。
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[新闻]
刺客4DF数毛。
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发表于 2013-12-7 14:18
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In terms of video, let's kick off with the flagship next-gen console versions of Black Flag. Regular readers may recall that our initial impressions of the launch PS4 code were very positive: rendering with a 1600x900 framebuffer we saw the stock retail code maintain a solid 30fps throughout the initial time we spent with the game. The situation improved still further when Ubisoft released a
post-release patch
delivering
a clear 44 per cent boost to resolution without any noticeable performance penalty
, offering up a slick, highly appealing full 1080p presentation.
So once the day one patch has been applied we're looking at a crisp, native 1080p framebuffer on the PS4, backed up by a new custom post-process anti-aliasing solution that works well in suppressing jaggies across much of the scene. This gives the game a clean look overall, barring issues with sub-pixel detail that can only be resolved on PC, where a vast range of anti-aliasing options are available if you have the GPU power to run them. Moving onto Microsoft's console, there's no special update to boost resolution on the
Xbox One game
, which renders at
1600x900
while using
an older post-process AA algorithm
that
doesn't provide the same smooth level of coverage we see on PS4
. This isn't necessarily a deal breaker though, if you consider how well the stock 900p PS4 game is upscaled - even without the patch, overall image quality still looked remarkably smooth.
That said, it's instantly obvious that the same level of image quality isn't present on the Xbox One release,
which looks
visibly worse
in comparison to
the unpatched 900p PS4 game
. Essentially this translates to a fuzzier image on screen that highlights the breaking up of fine detail in the distance while smoothing over texture details. As we've seen in other sub-1080p games upscaled by the Xbox One hardware, overall image quality is further impacted by the introduction of an unwanted sharpening filter, directly responsible for the grainy pop that surrounds the texture work and foliage throughout the game and the visibly hard edges on foliage and complex scenery.
It's disappointing that the Xbox One code is impacted in this way, especially when you consider that Ubisoft has managed to achieve parity between the two consoles in a great many areas. Barring the occasional use of a few lower resolution textures on Microsoft's system in the odd scene, the artwork is comparable between both next-gen consoles. Meanwhile, lighting and general effects work throughout the game are a match across both platforms. What differences we do see often comes down to the dynamic nature of the game's weather and time of day systems, which adjust these variables on the fly.
呵呵,DF的意思是XBONE版画质比没打补丁的PS4 900P 版还差... 44%像素提升也叫没啥区别..lol
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