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[新闻] 刺客4DF数毛。

@讴歌123
《刺客信条4》次世代版DF数毛:X1版900p,PS4版打过补丁后1080p;PS4版采用了更先进的AA,除此之外画面基本没区别。PC版有HBAO,PS4/X1版只有SSAO,AA也更好。注:X1版又被锐化,影响画质。帧数方面次世代双平台都很稳定,PS4版无掉帧,X1版几无掉帧。另外育碧此前承诺的多人模式60帧数破产,只有30帧


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hbao对画面影响还是挺大的,可怜的ssao开不开基本没区别。



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posted by wap, platform: Chrome

这游戏太好玩了,相比较而言,前几作简直就是渣。   海战太爽了。要是用这个引擎和操作开发一个大航海时代就完美了。。。


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HBAO这个没办法,次世代主机性能所限,开这个连30帧都保证不了。

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posted by wap, platform: iPhone

pc版的ac4画面绝对强!

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900p和1080p区别很大了。

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In terms of video, let's kick off with the flagship next-gen console versions of Black Flag. Regular readers may recall that our initial impressions of the launch PS4 code were very positive: rendering with a 1600x900 framebuffer we saw the stock retail code maintain a solid 30fps throughout the initial time we spent with the game. The situation improved still further when Ubisoft released a post-release patch delivering a clear 44 per cent boost to resolution without any noticeable performance penalty, offering up a slick, highly appealing full 1080p presentation.

So once the day one patch has been applied we're looking at a crisp, native 1080p framebuffer on the PS4, backed up by a new custom post-process anti-aliasing solution that works well in suppressing jaggies across much of the scene. This gives the game a clean look overall, barring issues with sub-pixel detail that can only be resolved on PC, where a vast range of anti-aliasing options are available if you have the GPU power to run them. Moving onto Microsoft's console, there's no special update to boost resolution on the Xbox One game, which renders at 1600x900 while using an older post-process AA algorithm that doesn't provide the same smooth level of coverage we see on PS4. This isn't necessarily a deal breaker though, if you consider how well the stock 900p PS4 game is upscaled - even without the patch, overall image quality still looked remarkably smooth.

That said, it's instantly obvious that the same level of image quality isn't present on the Xbox One release, which looks visibly worse in comparison to the unpatched 900p PS4 game. Essentially this translates to a fuzzier image on screen that highlights the breaking up of fine detail in the distance while smoothing over texture details. As we've seen in other sub-1080p games upscaled by the Xbox One hardware, overall image quality is further impacted by the introduction of an unwanted sharpening filter, directly responsible for the grainy pop that surrounds the texture work and foliage throughout the game and the visibly hard edges on foliage and complex scenery.

It's disappointing that the Xbox One code is impacted in this way, especially when you consider that Ubisoft has managed to achieve parity between the two consoles in a great many areas. Barring the occasional use of a few lower resolution textures on Microsoft's system in the odd scene, the artwork is comparable between both next-gen consoles. Meanwhile, lighting and general effects work throughout the game are a match across both platforms. What differences we do see often comes down to the dynamic nature of the game's weather and time of day systems, which adjust these variables on the fly.
呵呵,DF的意思是XBONE版画质比没打补丁的PS4 900P 版还差...   44%像素提升也叫没啥区别..lol

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老引擎渣渣画面还数毛

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引用:
原帖由 來福時代 于 2013-12-7 14:29 发表
X1和wiiu的差距=PS4和PC的差距

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posted by wap, platform: Windows
引用:
原帖由 @马里奥爵爷  于 2013-12-7 14:34 发表
X1和wiiu的差距=PS4和PC的差距
你这真是睁着眼睛说瞎话。

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X1没有雾化效果
距齿明显
机能应该有差

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X1完败给PC和PS4。

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引用:
原帖由 來福時代 于 2013-12-7 14:29 发表
真搞不懂这截图,表面看,X1一点雾化都没有,其余三平台全部都有雾化,连WIIU也有,另外,x1版最清晰,远端的植被山、船上的人物很明显看得出细节,但锯齿又最厉害,可以锯木头了,ps4版船上的人物只能看到一丁点,几乎看不见,pc和wiiu更甚,船上直接什么都没有,这什么破引擎

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我觉得以后df的帖子软软还是别进了,越洗越黑

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