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PS3必将成为王者的原因

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原帖由 chovosky 于 2007-5-30 11:54 发表


你要真是游戏饭怎么会说这种话
毕竟玩10来年了吗,,有点感情都不行呀??


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引用:
原帖由 szx 于 2007-5-30 11:50 发表

说实话,我是游戏饭了!我自小玩FC,然后MD,接着SS,随后PS,跟进PS2,跟风DC(后悔中。。。),现在PS3。只是在PS3上有我期待的游戏,所以出来顶下。
你自己喜新厌旧拆了老任的桥,世嘉的桥,索尼的桥,然后又是世嘉的桥

唯独就对ps3有感情



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引用:
原帖由 szx 于 2007-5-30 11:36 发表

SONY总能带给人一些惊喜的,等着瞧吧!
我更期待你带给大家的惊喜  爵爷跟战神都没落了,论为街边小吃.你要将自己发扬光大起码变成酒楼市肆也好啊,大排挡也不错,就别做无牌小贩啊~~~


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halo的由来
Bungie's first "release" was Gnop!, a clone of Pong (notice that the word "gnop" is "pong" backwards), which was distributed for free. This was followed by the tile combat game Operation Desert Storm. For much of the 1990s they developed a series of increasingly technically detailed first person shooter (FPS) games for the Macintosh. Their first big break was 1993's Pathways Into Darkness, the first true FPS for the Mac.
大意,做了一系列游戏给mac,有个是mac上真正意义上的fps

Bungie would then follow with the groundbreaking Marathon series, which introduced a number of new concepts into the FPS genre. Marathon 2 was Bungie's first game that was released for Windows as well as Mac (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, producing some titles on the Macintosh platform first, or on Mac only.
重点,bungie被视为mac出版商,以mac游戏为主,游戏要么mac独占,要么mac首发

Bungie's success gave rise to a large third-party developer community as well as a short lived newsletter published through BBS. Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The Myth games won several awards and spawned a large and active online community (which is still active on the fan-supported playmyth.net), receiving cult status.
bungie是成功的

Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the Macintosh platform in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.
bungie被视为mac开发社区的重要成员之一,90年代中期,mac销售低迷,各种不好传言盛行,bungie是少数几个仍然主要为mac平台开发游戏的工作室之一(患难见真情)

In 1997, Bungie expanded and formed Bungie West, a studio in California. Bungie West created Bungie's first multi-platform game, Oni, to be released in 1999 for the Mac, PC, and Playstation 2. Oni was Bungie West's first and only game. The final version of Oni lacked multiplayer, significantly affecting the game's success. In 2000, Bungie West was closed, and the rights to Oni were sold to Take-Two Interactive.
没什么重要的,oni出现了

In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.
halo来了!先进的物理和ai系统!在macworld expo 1999上公布,被湿地付。瞧不死着重提到,
历史性的一刻来了!!!!
2000年bungie被ms买了!halo戏剧性的成为xbox上杀手级软件!!(真情还是敌不过钱)

The Xbox version of Halo received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the Academy of Interactive Arts & Sciences and topped video game bestseller charts for almost two years. Halo has been one of the most critically acclaimed games of all time.

Prior to the release of their next game, Bungie oversaw and 'signed off' on the Haunted Apiary puzzle, an alternate reality game revolving around a 'hacked' bee-keeping website, the address for which appeared in the Halo 2 theatrical trailer. Bungie provided the Haunted Apiary designers with the "Halo Bible", allowing them to develop the story according to Halo canon, but did not directly contribute to the game.

On November 9, 2004, Halo 2 was officially released. It was a huge hit, making more than $125 million on release day and setting a record in the entertainment industry.

In September 2005 Bungie moved into its new studio in Kirkland, Washington, in order to support the growing size of the staff and resources in use.

On May 9, 2006, Microsoft announced Halo 3, Bungie's next installment in the Halo franchise, which will come to the Xbox 360 in 2007. On September 27, 2006, they announced two partnerships with Ensemble Studios and Wingnut Interactive to produce two games: Halo Wars and an untitled project trilogy, respectively. This will take the total number of Halo games coming to the Xbox 360 to a speculated five (three being another trilogy). Only two games have been officially announced: Halo 3 and Halo Wars. It is currently known that they have over 100 employees working actively on current projects[citation needed], and that most of them are working on Halo 3, which will be one of the key titles that Microsoft hopes will win them the "Console War" for the Xbox 360. Bungie has also announced a number of beta and alpha tests for the public and gaming writers, prior to its release, this is so that they can make sure every detail of the game, especially online multiplayer, is up to scratch as this is set to be one of the biggest game releases of all time.[citation needed]

这都是些后话了,有兴趣的看看吧


所以,ff13,mgs4,你们准备怎么作呢??:D :D :D

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可能前段时间糙泥一裁员,多多大大也下去了,GK们也坐不住了,赶紧跳出来蹦一蹦,于是讲座也出来了,必胜也出来了。

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引用:
原帖由 三派聚义 于 2007-5-30 12:01 发表

我更期待你带给大家的惊喜  爵爷跟战神都没落了,论为街边小吃.你要将自己发扬光大起码变成酒楼市肆也好啊,大排挡也不错,就别做无牌小贩啊~~~
真不敢当,有想法我会发的!

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引用:
原帖由 nullsign 于 2007-5-30 12:16 发表
可能前段时间糙泥一裁员,多多大大也下去了,GK们也坐不住了,赶紧跳出来蹦一蹦,于是讲座也出来了,必胜也出来了。
人员变更很重要呀,MS在日本不知道换多次负责人了:D :D
不是人员变更才出来的,而是看到了更多值得期待的游戏,才在这儿发表点想法的

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引用:
原帖由 chovosky 于 2007-5-30 12:14 发表
halo的由来
Bungie's first "release" was Gnop!, a clone of Pong (notice that the word "gnop" is "pong" backwards), which was distributed for free. This was followed by the tile combat game Operat ...
halo在怎么强毕竟只是一个游戏,适应面毕竟有限,有halo就有一切的话,PS2早消失了!
FF系列、MGS系列全球销量在halo面前也没什么拿不出手的呀!

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引用:
原帖由 szx 于 2007-5-30 12:46 发表

halo在怎么强毕竟只是一个游戏,适应面毕竟有限,有halo就有一切的话,PS2早消失了!
FF系列、MGS系列全球销量在halo面前也没什么拿不出手的呀!
没有评论halo的好坏,我的意思是,mgs4,ff13你们看到了halo的由来,要不要变3流玩玩???

好像mgs4和ff13成了某些人的最后的稻草了

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LZ该加一条
神机3能成功全赖你的支持,尤其是这个帖子:D :D

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引用:
原帖由 chovosky 于 2007-5-30 12:48 发表


没有评论halo的好坏,我的意思是,mgs4,ff13你们看到了halo的由来,要不要变3流玩玩???

好像mgs4和ff13成了某些人的最后的稻草了
现在光靠第三方只有死路一条,要大力发展第一、二方游戏,SONY在这方面做的努力比MS多~!

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八金刚、七北斗、六护法、五福星、四天王、三神兽、帝无双、擎天柱

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引用:
原帖由 szx 于 2007-5-30 12:57 发表

现在光靠第三方只有死路一条,要大力发展第一、二方游戏,SONY在这方面做的努力比MS多~!
你确定?!建议你先查查资料再说,不要总要我查

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引用:
原帖由 chovosky 于 2007-5-30 13:03 发表


你确定?!建议你先查查资料再说,不要总要我查
不用查,现在不是MS能使一个游戏跨平台,不是就手舞足蹈吗,还在身上玩什么刺绣 笑死给人了!

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引用:
原帖由 szx 于 2007-5-30 13:23 发表

不用查,现在不是MS能使一个游戏跨平台,不是就手舞足蹈吗,还在身上玩什么刺绣 笑死给人了!
算了。。。还是我查给你把。。。。

你真的不知ms第一方,第二方游戏有哪些??

[ 本帖最后由 chovosky 于 2007-5-30 13:25 编辑 ]

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