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[业评] 为Playstation MOVE说句公道话!关于精度的问题!

引用:
原帖由 2006arg 于 2010-3-12 15:18 发表
奶头还是太超前,没有按键,没有摇杆,实在不知道怎么对应传统游戏,如果真的是要配合xo手柄一起,那只能囧。。。
更神的东西现在也有了,手机就可以捕捉画面,一个很小的装置带手指上就可以随处玩幻灯。自己搜那个微软的新版SURFACE


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体感最主要的应用我觉得还是spt类的游戏,目前来时move也足够好了,当然对比wii操作也没啥进化,进化只能是画面,物理等方面了。局限是对于下肢的运动就不能很好的模拟了,fit可以靠重心的变化感应双腿的一些运动。natal在这方面确实有优势,但是不只ms如何解决好按键的问题以及识别度的问题。否则真的只是一些minigame就意义不大了



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引用:
原帖由 教师随笔 于 2010-3-12 15:20 发表

更神的东西现在也有了,手机就可以捕捉画面,一个很小的装置带手指上就可以随处玩幻灯。自己搜那个微软的新版SURFACE
问题是现在看不到奶头有啥具体的游戏应用,所以一切都要等ms来公开,这点不像move,wii的应用基本可以直接拿来


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[posted by wap]

这个和wii的分辨率无关,电脑上一样可以用

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move还是会买,99美元的东西,毕竟可以比wii得到更好的画面和声效,也许还有3d,奶头还是最期待的,毕竟打破了wii、move的体感形势,就等e3了:D

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引用:
原帖由 2006arg 于 2010-3-12 15:27 发表
move还是会买,99美元的东西,毕竟可以比wii得到更好的画面和声效,也许还有3d,奶头还是最期待的,毕竟打破了wii、move的体感形势,就等e3了:D
99刀是66%产品,如果想玩全那些拳击,射箭等等,还要一个带头的体感控制手柄,估计30刀左右吧。

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引用:
原帖由 瓦格雷 于 2010-3-12 15:42 发表

奶头原型和奶头市贩是不同的
示范和最终零售有什么区别还不知道,但是有个画画的demo去看看,按照微软的水准,零售版不难达到。

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这个东西我是这样看的。nata只是ms在console上的试水的产品,一旦成功,将应用于办公、商务、生活等各个领域,这个蓝图是相当巨大的,即使在游戏当中败了,也可以推广到其他应用获得更多好处和回报。要说move,这东西纯粹只限于游戏,因为前有wii,能不能有好前景很难说。我觉得natal和move这样形容比较恰当:move是带着眼镜看的3d显示技术,natal是不带眼镜看的3d显示技术。带个眼镜看的东西总是觉得不方便有局限性。我认为natal用在其他方面会很成功,因为不需要专门拿个东西,是人都可以用,走到哪里也都可以用。

[ 本帖最后由 爱游戏 于 2010-3-12 16:11 编辑 ]

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http://wii.ign.com/articles/107/1077008p1.html
Natal, though -- the motion offering from Microsoft -- not so much. The same studio rep calls Natal a big, buggy mess. "It's sh*t," he adds, saying that it just doesn't work as promised. That it's slow and that the camera is imprecise, which he notes, is causing some major development woes.

He refers to a development conference Microsoft held not so long ago in which Peter Molyneux of Fable fame (presently, creative director at Microsoft Game Studios) took the stage and attempted to demo the publisher's much-publicized Milo Natal project. Molyneux apparently called someone from the audience to the stage and asked them to interact with the virtual boy, but it didn't go to plan. Natal's camera failed to see the person accurately because he was wearing a black trench coat. After some fiddling, he was asked to remove his trench coat and -- whoops -- wore a black shirt underneath. When it still didn't work, he was invited to take his seat again.

Next, Molyneux said that Milo could interact with illustrations drawn to paper and scanned by the camera. He asked the audience for suggestions. "You could see him cocking his head and listening for the right key words, and then finally he heard something the game would recognize," my development source explains. It was a cat. So he invited someone from the audience to ascend the steps to the stage and illustrate the feline on paper. When Natal attempted to scan the horribly scribbled drawing, it instead picked up the Abercrombie & Fitch logo on the person's sweater.

I laugh at this but try to play devil's advocate. Okay, I say, so it's obvious you're not a fan, but somebody must be getting this thing to work well or it wouldn't be on the slate to ship this year. I ask if he knows of any other studios struggling with Natal.

"How about Rare and Lionhead? They're just going to try to make launch and then they're going to patch everything later," he says, laughing.

I'm very interested in the platform, but I haven't entrenched myself in Natal development. Later, when I bump into a colleague, I ask them if they have heard any behind-the-scenes rumblings about development trouble with Microsoft's casual entry device. He turns to me and says that yes, he has -- that studios are telling him they're struggling to get it working.

看来Natal的水分也不少,别太期望了

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LZ想说啥?

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[posted by wap, platform: Firefox]

昨天我也问过在昏暗的环境下怎么办这个问题,说头部是光球,不会因光线不好影响捕捉的意思

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什么时候有natal的消息?

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E3会有大规模试玩吧,现在说还早了点。

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世界上好东西多了去了,但是一旦变成民用,效果都要打折扣

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[posted by wap, platform: UC]

以前用投影100寸玩WiiSports,根本没抖动

现在用液晶50寸玩WiiResorts...  Move是哪个山寨厂商那个出的东西噶?

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