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顽皮狗能不能做叫好又叫座的游戏

顽皮狗的游戏真不适合用来玩


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引用:
原帖由 错乱僧 于 2014-2-23 13:45 发表
posted by wap, platform: GALAXY NOTE II

没说不赚钱,但要是顽皮狗能自负盈亏,为啥还要抱sony大腿,自立门户跨平台多赚一倍多好。顽皮狗作品素质不卖一千万很对不起了吧,题材限制确实买不过枪车球,要是能出相同 ...
自立门户,别搞笑了,不算服务器,光宣传费用就完蛋了,rockstar和respawn那么牛逼不照样抱T2和EA的大腿

[ 本帖最后由 scalper 于 2014-2-23 13:56 编辑 ]



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posted by wap, platform: GALAXY NOTE II
引用:
原帖由 @scalper  于 2014-2-23 13:51 发表
自立门户,别搞笑了,不算服务器,光宣传费用就完蛋了,rockstar和respawn那么牛逼不照样抱T2和EA的大腿

对啊,要是顽皮狗有脾气就去抱这些第三方大厂大腿跨平台啊,现在当第二方还不是sony喂奶喂的够。要是销量能上千万说不定就有二心了不一定。


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引用:
原帖由 错乱僧 于 2014-2-23 13:58 发表
posted by wap, platform: GALAXY NOTE II

对啊,要是顽皮狗有脾气就去抱这些第三方大厂大腿跨平台啊,现在当第二方还不是sony喂奶喂的够。要是销量能上千万说不定就有二心了不一定。
第二方?人家全资子公司第一方

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posted by wap, platform: GALAXY NOTE II
引用:
原帖由 @scalper  于 2014-2-23 14:02 发表
第二方?人家全资子公司第一方
完全卖身了啊,那战神小组是不是呢,还以为和棒鸡一样能独立,看来微软确实对游戏不上心了。sony花了这么多,怎么还不出一款cod,gta级别完全碾压的大作。

本帖最后由 错乱僧 于 2014-2-23 14:09 通过手机版编辑

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古惑狼
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古惑狼3
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古惑狼赛车
479万
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神秘海域3:德雷克的诡计
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杰克与达斯特高清合辑
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最后的生还者
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这销量,都不算牛,没牛的工作室了,现在上百万的游戏都少。

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posted by wap, platform: Galaxy Note III

玩屁股如果不是独占,会有这么多舔的?算不错的公司,但么那么神

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posted by wap, platform: GALAXY NOTE II
引用:
原帖由 @田中健一  于 2014-2-23 14:08 发表
古惑狼
682万
古惑狼2
758万
古惑狼3
713万
古惑狼赛车
479万
杰克与达斯特
364万
杰克与达斯特2
278万
杰克与达斯特3
185万
杰克X:战斗赛车
55万
神秘海域:德雷克的宝藏
461万
神秘海域2:盗亦有道
625万
神秘海域3:德雷克的诡计
606万
杰克与达斯特高清合辑
58万
最后的生还者
343万

这销量,都不算牛,没牛的工作室了,现在上百万的游戏都少。
牛归牛,但照tg赞扬顽皮狗素质王者无敌的架势,怎么也该是接近cod,gta级别了吧,看来是题材限制了,所以希望赶快出沙盒,枪枪枪。

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这帖子一帮人无法直视啊,平时被憋坏了吧

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引用:
原帖由 错乱僧 于 2014-2-23 14:07 发表
posted by wap, platform: GALAXY NOTE II

完全卖身了啊,那战神小组是不是呢,还以为和棒鸡一样能独立,看来微软确实对游戏不上心了。
十几年前就卖了,战神当然也是,做小小大星球的MM和做infamous的sucker punch前两年也卖给索尼了

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一类是每个世代都能创造新游戏并且获得成功,一类是抱着一个游戏出到死
哪个更棒就仁者见仁智者见智了

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说NDI游戏不是用来玩儿的,估计也就玩儿过NDI在PS3时候出的游戏,而且还从来没深入过多人游戏。
另外这种第一方都是捧出来的想法逻辑在哪里?任天堂第一方都是捧出来的,微软第一方都是捧出来的,第三方是没有发行商还是第三方都是独立游戏自己发行

正好昨天Reddit AMA有类似的问题,等于《The Last of Us》制作人Bruce亲自回答你的问题了……

[–]elp21 27 分/分 1 天 ago*
I want more games like The Last of Us- by which I mean games with thoughtfully written/performed characters, interesting aesthetics, and involved gameplay that utilizes the unique language of interactive media (e.g. how the exaggerated violence in TLOU's stellar combat system highlights the theme of survival).
But I'm worried this type of game can only come from a big budget studio like ND.
So what happens when the AAA bubble bursts and studios realize their big budget, new IP games can't make a profit in a market over-saturated with COD clones? The big guys like ND and Rockstar survive, but everyone else dies off (like irrational).
The global market is moving increasingly towards mobile development, and indie games lack the necessary budget to delivery the emotional, narrative experiences I crave (they can tell great stories in their own way, but no indie game has ever gut punched me like Ashley Johnson's mo-cap performance did.)
TL;DR
Do you think it's possible for mid/low-tier developers to deliver high quality games without the AAA budget? On talent and innovation alone? (I know tell-tale is great but they don't really do involved gameplay.)
To put it another way: Do you think the current ND team could create a great game (with emotion, story, and gameplay at least on par with TLOU) without the AAA budget?
permalink
[–]Bruce-NDNaughty Dog 41 分/分 1 天 ago
well, first off there's a lot of assuming & hypothesizing there - IS the AAA market bubble going to burst? no one knows right? But yes, I do think there is an opportunity for devs to create the 'journeys' and 'rayman legends' that occupy that mid-tier, really well executed, fun games that GAMERS will buy. I can't speak to what's "mass appeal" but a developer's financial goal should be to at least sell enough of their creation to keep their company in the black, so they can get another crack at making another awesome, creative game they're passionate about.
I don't think mobile development is the future though. And I don't think the industry as a whole should put all their eggs into any ONE basket (nor do I think they are honestly). We need diversity. We need indie games, mid-tier games, AAA games, and mobile... I personally like those 2-3 hour experiences like what we just delivered with Left Behind, or the episodes of Walking Dead, but I also love the long form & the stories & adventures we're able to create. We looked at the SP campaign's story as being more like a TV series in it's structure. And TV is where great stories are really going... but I digress...
anyway, I'll step off my soapbox here... COULD ND make a great game without the AAA budget? - yes. but the next question would have to be "can that kind of game then support a studio of our size, with the talent we have??" hmmm.... doubtful?? I'm no business man, but we've built the studio on being able to turn out a certain level of quality games, that our fans have grown to love & look to us for.
anyway... Did I answer anything?? haha

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药不能停。。。。。

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_还不都被微软扯后腿
来乱的一样 X1那什么模样?

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引用:
原帖由 错乱僧 于 2014-2-23 13:45 发表
posted by wap, platform: GALAXY NOTE II

没说不赚钱,但要是顽皮狗能自负盈亏,为啥还要抱sony大腿,自立门户跨平台多赚一倍多好。顽皮狗作品素质不卖一千万很对不起了吧,题材限制确实买不过枪车球,要是能出相同 ...
顽皮狗是索尼的,不是抱索尼大腿

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