小黑屋
原帖由 爱喝香水的仓鼠 于 2014-7-16 17:56 发表 垂直同步损失的帧数不会超过5% Titanfall玩起来行云流水一般顺滑,不是杀戮地带4那种半残废的隔行扫描+全程30帧40帧出头能比的,你就别脑补了
he Xbox One version simply cannot sustain the required 60fps. The consistency in performance just isn't there and so the gameplay often doesn't feel quite right. Faced with the challenge of being unable to sustain 60fps, Respawn has two choices: it can retain v-sync and face increased judder and loss of response in the controls (the solution chosen for the less capable PS3 version of Modern Warfare). Alternatively, it can utilise adaptive v-sync - locking at 60fps, but tearing beneath. On balance, it's probably the best choice, but we do note that when v-sync is inactive, a lot of the action isn't being delivered on-screen in a consistent manner - you can see that in the frame-time element in the video below. In essence, in addition to torn frames, there's noticeable judder and a less than solid response from the controls - especially evident when you're in the Titan. We also note that sometimes the engine stalls for a couple of frames, producing the big spikes downward in the frame-time graph. Performance analysis of Titanfall running on Xbox One. It's using an adaptive v-sync, which means you get no tearing when the game is running at 60fps - but plenty of it when the game fails to reach its target frame-rate. It's very intrusive to the gameplay experience. So, just like the beta, we see Titanfall frame-rates on Xbox One dip into the mid-30s at its worst, and at those points the rock-solid consistency we saw in the early iterations of the Modern Warfare experience is gone, and with it - arguably - the essence of the "twitch" shooter.
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“”公平与正义“”
原帖由 342401 于 2014-7-16 18:04 发表 不懂别乱喷,电影感,懂不?懂不?
原帖由 hqqttjiang_马甲 于 2014-7-16 18:05 发表
天外飞仙
原帖由 倍舒爽 于 2014-7-16 18:16 发表 吧主确是内涵尽显了。。 但还要workhard to才能把fhd化的上世代画面稳60fps吗?? 好吧,这不能细说下去了,不然又被逮着批斗。。
魔神至尊
原帖由 king8910213 于 2014-7-16 18:27 发表 这个很意外吗??这代主机性能都这么明白了 各种精度提升+从720p不到30到1080p稳60,再回头想想TRDE的表现我是一点也不意外
原帖由 倍舒爽 于 2014-7-16 18:28 发表 你会明白我说啥的。。:D http://club.tgfcer.com/thread-6903235-1-1.html
原帖由 爱喝香水的仓鼠 于 2014-7-16 18:18 发表 是的,泰坦陨落帧数总体表现非常顺滑,仅在骑上泰坦的脚本过程中有相对明显的掉帧感,平常的游戏流畅度表现如同行云如水一般
混世魔头
原帖由 hqqttjiang_马甲 于 2014-7-16 18:44 发表 最低都跌到过20fps以下,这叫行云流水?,Titanfall的假垂直同步都这鸟样了,完全打开是个啥 ...
原帖由 爱喝香水的仓鼠 于 2014-7-16 18:48 发表 90%的时候都在60帧或者接近60帧的水平 只有极少数的情况下有比较明显的掉帧感,你图里这种情况大概只占千分之一的游戏时间 杀戮地带4可是同屏一个人都没有,也没开枪,就30来帧半死不活的
原帖由 hqqttjiang_马甲 于 2014-7-16 18:53 发表 http://player.youku.com/player.php/sid/XNjg2MjE5MTcy/v.swf 这叫90%都在60FPS? 真60FPS----->90% 60fps------>下一个是啥,不战斗的时候60FPS?? 难不成这Titanfall是个纯看风景不战斗的游戏:fq ...
原帖由 爱喝香水的仓鼠 于 2014-7-16 19:01 发表 玩过X1版泰坦陨落和PS4版凯子4的 只要不是那种连CF和COD都分不清的FPS白痴 都清楚帧数表现不是一个级别的~