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[其他] 从玩家角度结合现在状况看,你们觉得当年史克威尔和ENIX应不应该合体???

bungie 是独立的开发商。


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引用:
原帖由 987654s 于 2012-5-8 23:16 发表
bungie 是独立的开发商。
所以叫第二方啊...



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引用:
原帖由 987654s 于 2012-5-8 23:16 发表
bungie 是独立的开发商。
先弄懂啥叫第二方……


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我去你的,成为第二方没决策权了,宁做鸡头不做凤尾。你他们给我举些现在的一些没关闭不代表每个公司。
我是不应该跟tg最臭名昭著的屎肉搏的。

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233,蠢蛋大过天,我退了

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引用:
原帖由 klarth 于 2012-5-8 23:20 发表

先弄懂啥叫第二方……
第一方公司对第二方有决策权。而这个光环的公司只是和微软有合同关系,并且有一定的权益,合同到期和战争机器一样就不受约束了。

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Halo and buyout

In 1999, Bungie announced its next product, Halo, as a Real-time strategy game for Windows and Macintosh.[22] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).[22]

On June 19, 2000, soon after Halo's preview at Electronic Entertainment Expo 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios. Halo would be developed as an exclusive title for the Xbox. The reasons for Bungie accepting Microsoft's offer were varied. Jones stated that "I don't remember the details exactly, it was all a blur. We'd been talking to people for years and years—before we even published Marathon, Activision made a serious offer. But the chance to work on Xbox—the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."[23] Martin O'Donnell, who had joined Bungie as an employee only ten days before the merger was announced, remembers that the stability of the Xbox as a development platform was not the only benefit.[15] Around the same time, it was discovered that Asian versions of Myth II could entirely erase a player's hard drive; the glitch led to a massive recall of the games right before they shipped,[8][17] which cost Bungie nearly one million dollars.[8] O'Donnell stated in a Bungie podcast that this recall created some financial uncertainty, although accepting the offer was not something "Bungie had to do."[15] Seropian and Jones had refused to accept Microsoft's offer until the entire studio agreed to the buyout.[8]

As a result of the buyout, the rights to Myth and Oni were transferred to Take-Two Interactive as part of the three-way deal between Microsoft, Bungie and Take-Two; most of the original Oni developers were able to continue working on Oni until its release in 2001.[24] Halo: Combat Evolved, meanwhile, went on to become a critically acclaimed hit, selling more than 6.5 million copies,[25] and becoming the Xbox's flagship franchise.[26]

Halo's success led to Bungie creating two sequels. Halo 2 was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry.[27] Halo 3, the final installment in the Halo trilogy, was released on September 25, 2007 and surpassed Halo 2's records, making $170 million in its first twenty-four hours of release[28] and becoming the most pre-ordered game in history.[citation needed]


http://en.wikipedia.org/wiki/Bungie

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他是一间上市公司吗?任天堂持有了50%股票的口袋一样跑不了了,凡事都要听任天堂的。而2007年,Bungie正式宣布脱离微软单飞。不过有长期的开发协议。

[ 本帖最后由 987654s 于 2012-5-8 23:39 编辑 ]

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事实证明成为第二方一样有变为第三方的可能,没有所谓被限制一说,更和一定关门没有关系

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因为他们只是工作组,而史克威尔是上市的。

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最后由上市公司变制作组,万一收益不好就被整合了,westwood?

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最该死的是白带和男木工合体
白带就是一个业界毒瘤啊,把男木工也带坏了
本帖最近评分记录

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王国之心是好游戏
但是主机版的PS2后就不存在了!

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posted by wap, platform: iPhone

square就是毒瘤,谁碰谁倒霉,enix就是例子

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当然不该合并!!这样S社就可以并入SCE了,然后PS3变成RPG专用机100年啊100年~~~

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