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[资源分享] 快打旋风 MD Sega Genesis (Final Fight MD)(42楼更新0.90b)

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原帖由 dwb 于 2025-7-25 20:51 发表
0.88b

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哈哈,这样子下去,似乎有机会看到0.99版了。


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一直跟着版本升级玩,从一开始的MDCD手感,到摆拳连不上的原创手感,再到接近SFC手感和无限接近街机手感。能深刻感受到作者倾注了大量的时间和热情,也特别能理解他之前联系CAPCOM希望转正的初衷。



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有0.89了,好像要投过钱才能下载?


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更新 v.0.89b

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NB,继续支持

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posted by wap, platform: Android
MEGA模式玩顺手了,已经不想玩普通模式了。前跳攻击→四连→三连→保险,这一套下来BOSS也得跪。

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还是会宕机,继续等新版

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有女主角选了?这吊打MDCD版了。

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比超任版确实强太多了
附件: 您所在的用户组无法下载或查看附件

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太疯狂了,作者公布了3P模式。默认30帧,超频MD后可以60帧。
附件: 您所在的用户组无法下载或查看附件

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posted by wap, platform: Android
谁陪我3PT T

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Final Fight MD Updated to version 0.90b

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本帖最近评分记录
  • 昵称无效 激骚 +1 最骚 Rated by wap 2025-11-4 09:45
  • BigBangBang 激骚 +1 最骚 Rated by wap 2025-11-3 21:59

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posted by wap, platform: iPhone
0.9有3p和1p7个敌人的模式吗?

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引用:
原帖由 elitex 于 2025-11-4 16:12 发表
posted by wap, platform: iPhone
0.9有3p和1p7个敌人的模式吗?



Here's the changelog:

OPTIMIZATIONS AND ENHANCEMENTS

- Changed Round 5-1 priorities to use the native background without sprite mask usage in the restroom area, freeing VRAM for more enemies on screen.

- Adjusted blinking light frequency in Round 5-1 to optimize processing load.

- Adjusted background scroll speed and height in Round 5-1.

- Updated Round 6-3 background to remove excessive dithering.

- Updated initial player selection screen in Mega Mode: player is locked to position 1P, 2P, or 3P; type is selected with left/right and colors with up/down.

- Modified barrels and crates to use fewer sprites when broken.

- Improved performance in Round 6-5 by adjusting pillar priorities to use the native background instead of sprite masks.

- You can now choose 3 color types per character in Mega Mode.

- In 3-player mode, certain objects were removed or repositioned to free VRAM (crates, barrels, moon, etc.).

- In 3-player mode, the bridge stage (Time Attack and Survivor) prevents objects from spawning when 3 players are active to avoid addressing errors due to low VRAM.

- Added "For Metro City" music from Final Fight 3 for Mega Mode bosses in Rounds 2, 4, and 6.

- Rewritten intro music for Round 1.

ADDITIONS

- Added support for 3 simultaneous players via SEGA Team Player and EA 4-Way (may contain bugs, slowdown, and possible graphical corruption).

- Added character photos with different colors based on selection.

- Added score screen for 3 players in Time Attack and Survivor modes.

- Added mandatory use of at least 8 KB SRAM for save slots, high score table, and achievements.

- Added save game system with 3 slots, auto-saving after each stage segment.

- Added a save selection screen with detailed information for each slot.

- Added feature to record the top 3 high scores with player initials (3 letters).

- Added 60 unique achievements to unlock additional options in Mega Mode.

- Added sound effect when achieving an accomplishment (no real-time visual notification yet, only in the menu).

- Added 1P+ Mode: does not allow a second player to join, but allows up to 7 enemies on screen and screen progression closer to the arcade version, without needing to defeat all enemies. Selectable by pressing left/right in the 1-player entry screen.

BEHAVIOR CHANGES

- Changed the menu to allow selecting Normal or Mega mode in Time Attack and Survivor.

- Slightly adjusted wall colors in Round 1-1 and 1-3.

- Increased duration of player hitboxes to strike enemies.

- Reduced the range of the final combo hit for all characters.

BUG FIXES

- Fixed collision failure in bonus rounds.

- Fixed incorrect enemy frame when receiving KO while being grabbed by the player.

- Fixed excessive damage to enemies while they are falling, caused by players in Mega Mode.

- Fixed the infinite-hit attack on enemies that caused the player to freeze.

- Fixed Belger’s “flying” chair bug.

- Fixed Belger’s chair disappearing when grabbing him due to a lack of VRAM. The enemy may now be removed to free VRAM.

- Fixed addressing error when entering the player select screen mid-game due to insufficient VRAM. The enemy may now be removed to free VRAM.

- Fixed HUD corruption when entering the character select screen.

- Fixed layer priority for enemies J and Two P.

- Fixed Abigail’s grab-and-throw move.

- Fixed enemies returning to their active frame in the middle of a fall (false-jump bug).

- Fixed collision failure when using controllers with turbo buttons.

- Fixed the initial frame of the aerial attack for Bred, Jake, Simons, and Dug.

- Fixed player KO attack on enemies triggering even when enemies were in “invincible” status in certain moments.

- Fixed KO combos in bonus stages.

- Fixed oil drums disappearing when being kicked to roll (VRAM issue).

- Fixed the position of glass and wood particles in certain breakable items.

- Fixed character colors in the game's ending scenes.

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The final version will be released at the end of the year and will be FREE for everyone.

[ 本帖最后由 dwb 于 2025-11-4 17:59 编辑 ]

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