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Unreal Tournament 3 is 30fps on both consoles with minimal screen tear. The 360 version has better motion blur effects, improved levels of detail in the maps, an extra bot and of course an exclusive split-screen mode. In my tests both versions showed 0.5% screen tear in the frame accurate clips I used. However, these clips were designed to be like-for-like. I've no idea how that figure alters on either platform in the heat of intense, engine-stressing gameplay - likely it will rise significantly (I could do non like-for-like tests but really screen tear is not an issue in this game).
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[posted by wap, platform: Nokia]
魔王撒旦
原帖由 Kryo 于 2008-7-2 09:34 发表 很震惊啊,ps3这么强了。除了比360多些锯齿,贴图弱点。其他都ok啊 ps:跟我们公司开发ps3游戏的同事聊,据说1080p下如果开4x抗锯齿,显存直接蒸发128m,2x锯齿是70多兆。 btw:我们公司没实力肯定发挥不了cell。 ...
原帖由 猪肉王子007 于 2008-7-11 17:25 发表 教师随笔后天湿看破红尘了?
原帖由 kh2840 于 2008-7-12 16:39 发表 自从上次搞基被抓,天师战力已经恢复,倒是盘盘不知去向了