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[其他] 小小大星球有何创意可言?

引用:
原帖由 zhangjingy 于 2008-7-29 11:28 发表
哪个游戏能做出生动的报表?
做报表最高!


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引用:
原帖由 RestlessDream 于 2008-7-29 11:22 发表

自己去查么。LBP明确说用的是2D物理引擎
自己去看么。所有LBP目前的预告片,哪一段有逃离XY轴的物理运动。
http://www.youtube.com/watch?v=nuoOosTdFiY

自己去看演示2:15以后那段一系列的布料运动,布料是沿什么轴摆动的

之所以很少体现z轴的运动是因为整个游戏的设计是2d平台游戏形式,作用力都是只沿着xy轴的,但是并非是所谓的“2d物理引擎”

[ 本帖最后由 carnon 于 2008-7-29 12:11 编辑 ]



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引用:
原帖由 RestlessDream 于 2008-7-29 11:22 发表

自己去查么。LBP明确说用的是2D物理引擎
自己去看么。所有LBP目前的预告片,哪一段有逃离XY轴的物理运动。
你可以想象一下,把装有小白鼠的透明笼子的宽度压缩,压缩到只有和小白鼠差不多宽,在里面加入各种物件和形状,也都接近笼子的宽度但能放的进笼子,基本就是这个小小星球了......

本来3D的世界当然就变2D了。3D物理引擎的规则不用变很多,笨拙一点的做法只要两边collision堵住就可以了。

毕竟显示方式是3D的,在这个基础上再搞纯2D的物理计算没道理的。


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哪里有试玩啊 通篇就看到索饭的 SONY出品必有创意

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引用:
原帖由 lovexiaoya 于 2008-7-29 00:54 发表
不懂不要瞎喷
在这里这现象是非常正常的。。。认真你就输

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跟个很2的人解释什么啊,多余。

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引用:
原帖由 zhangjingy 于 2008-7-29 12:36 发表
跟个很2的人解释什么啊,多余。
你道出了不少人的心聲

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我禁止你们抨击天师,要学会保护稀有动物。

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这个游戏应该不会卖得太贵吧~~~~~~~

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引用:
原帖由 主刀医师 于 2008-7-29 11:48 发表
哪里有试玩啊 通篇就看到索饭的 SONY出品必有创意
chinajoy有2台试玩

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。。。天师越来越有自我批判精神了。。。

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引用:
原帖由 hishi 于 2008-7-28 23:26 发表
发现他就是一款粘土风格的可以自创关卡的冒险游戏而已
这还不创意啊

我就等SONY卖空白BD了,我设计好的游戏刻录在BDR里,在PS3上运行。

想想就兴奋
我地妈耶,太刺激了,太创意了!:D

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这也是所索尼降低开发成本有效方法吧,估计以后很多游戏都会以这种半引擎的方式上市,玩家负责完成剩余的开发任务~

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这帖里的反索饭显然都比任天堂高明

http://www.edge-online.com/news/nintendo-wanted-media-molecule


Nintendo Wanted Media Molecule

  
In a Newsweek interview, Nintendo's Reggie Fils-Aime said that he wanted LittleBigPlanet developer Media Molecule on board with Nintendo, but PlayStation worldwide studios head Phil Harrison beat him to the punch.

"I think the best thing shown by Phil Harrison [at March's Game Developers Conference] was LittleBigPlanet," Nintendo of America president Fils-Aime told N'Gai Croal. "The group doing that game is fantastic, and I say that having seen the rag doll little product that they had created."

He continued, "Frankly, Nintendo wanted to do some business with those folks, but to give Phil some credit, he got there first. That product, I think, is quite intriguing. I'm not sure how well it will do on the Sony platform, quite frankly, but I think that the product they showed was outstanding."

PlayStation Home and LittleBigPlanet stole the show at GDC, although predictably Fils-Aime wasn't quite as psyched about PlayStation Home. "Home, I am less excited about, but that's Sony's challenge to go figure out," Fils-Aime said.

During Media Molecule's GDC session, the developer said that it chose to develop for PlayStation 3 because of the console's complex and challenging Cell processor. "Sticking those constraints on ourselves allowed us to focus," said Media Molecule's Alex Evans, who also detailed a fairly close-knit relationship with Sony Computer Entertainment.



"LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years."
BBC

"This could be something very special"
1UP

"If you really need comparisons, the game is like Line Rider meets Garry's Mod meets Super Mario Bros. meets an orgasm."
Kotaku

"LittleBigPlanet is the epitome of imagination"
IGN

"easily the best PlayStation 3 game that Sony has ever shown off"
Wired

"this is the reason to buy PlayStation 3"
Slashdot

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应该是3D引擎,只是限制到了2D空间而已,乐克乐克是2D物理引擎。

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