魔神至尊
原帖由 你老闆 于 2013-7-27 18:10 发表 Eurogamer原文更新了 說的是其實能額外提供的RAM是512MB而不是5GB,也就是說,最多5GB而不是5.5GB http://www.eurogamer.net/articles/digitalfoundry-ps3-system-soft ...
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小黑屋
原帖由 @你老闆 于 2013-7-27 18:10 发表 Eurogamer原文更新了 說的是其實能額外提供的RAM是512MB而不是5GB,也就是說,最多5GB而不是5.5GB http://www.eurogamer.net/article ... temsoftwarememory
乱拍乱喷
五道杠
隔夜饭
混世魔头
原帖由 讴歌123 于 2013-7-27 22:28 发表 posted by wap, platform: HTC (8X) EG是亲软,但说DF收黑钱我就呵呵厚了 SCE第一方几个PS4游戏都30fps怪谁?难道kz infamous knack和DC都是60fps? 一定全他妈都是巨硬的错!!!!
原帖由 @讴歌123 于 2013-7-27 22:28 发表 posted by wap, platform: HTC (8X) EG是亲软,但说DF收黑钱我就呵呵厚了 SCE第一方几个PS4游戏都30fps怪谁?难道kz infamous knack和DC都是60fps? 一定全他妈都是巨硬的错!!!!
原帖由 madrista7 于 2013-7-27 21:18 发表 posted by wap, platform: Android 现在DF这篇文章三个source说的都不一样,更新512m的消息来源竟然来自B3D论坛,这也能发吗?这个人还说过XBOX ONE要升级12g内存和gpu提高频率。 还是等确切消息吧。 http://foru ...
银河飞将
“”公平与正义“”
原帖由 倍舒爽 于 2013-7-28 00:17 发表 posted by wap, platform: iPhone 哎哟这点破事还有啥好吵好的,不是早说过两机os占用都是3g两核么? 要吵也要到os功能放出后再吵不迟,比如我家os能叫外卖你家不行什么的 真是蛋疼,出那么点所谓新闻就急得…… ...
原帖由 KoeiSangokushi 于 2013-7-28 08:27 发表 现在的问题不是两核3GB,而是PS4游戏直接可用的是似乎只有4GB,还有1GB似乎是留给录像功能的
魔王撒旦
UPDATE #2: Sony has issued a statement: We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case. The actual true distinction is that: "Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.