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[其他] 就算PROJECT NATAL不是放高射炮,你会玩这样的游戏么?

其实让我震撼的不是pn的体感应用,而是pn的整个技术,ms如只是单纯走体感路线完全不会花这么大本钱来研究这玩意。


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[posted by wap]

不太会。。。。感觉很傻,作遥控器倒是不错的选择。



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WII的体感也不能解所有问题,局限性也很大
但是只要体感的这部分有有趣的游戏就行了,我买了WII就通了银河一个游戏,体感游戏也就热闹了一下,不觉得WII的比PN有任何高明之处,看起来PN更吸引人点
不明白为什么有PN,PN就要解决所有有关游戏的操作问题,只要做出适合PN的游戏就行了,何况作为遥控操作也是很惬意的事,哪个养人的AI游戏看来就很适合
PN有我感兴趣的游戏肯定会玩


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http://xbox360.ign.com/articles/989/989269p1.html

E3 2009: I've Played Natal and it Works
by Jeremy Dunham

Here's the amazing thing -- I played with the Natal for all of 5-6 minutes, and I have to say, it actually works.

要点:IGN小编Jeremy Dunham玩了natal的两个小游戏,很吃惊的发现微软没吹牛X,Natal真的不错。

The first demo I tried was what Microsoft was calling "Burnout Natal." Though it isn't a real game in development, the mixture of Burnout Paradise and the Natal camera was meant to provide proof that you could use the device's technology for practically any genre or software. How quickly I was recognized into the Natal's body identification system (just a few seconds) was surprising, and in a matter of moments I was controlling Burnout paradise with my feet and hands.

要点:小编玩了“火爆狂飙natal”的demo,小编吃惊的发现natal很迅速的将他的身体辨别出,而且很快就可以用手脚来玩了,这使得小编认为natal证明了自己可以实用于几乎任何类型的游戏。

Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks. Though I did miss the bit of resistance that a controller or steering wheel normally gives me, I was shocked to see how natural it felt to drive a car without actually being in one. How easy was it? To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out. As an added bonus, the motion for going into Burnout mode was an appropriate Top Gun Volleyball fist-pump. The whole experience was surprisingly fun and I walked away with nary a bad thing to say (which is quite an accomplishment, because normally I complain a lot).

要点:小编认为Natal比看起来的还好玩,虽然没方向盘和脚踏之类的道具,但玩起来的自然舒服和轻松简单的程度令人震惊,很快就可以上手。假装手里有个方向盘姿势放松的玩就行。右脚往前就可以踩油门,往后就可以刹车,进入狂飙模式的控制姿势也很轻松合理。他的任何一个细微的动作操作都被摄像头捕捉,操作很细腻,小编玩的很舒服也开的很好。小编觉得令人吃惊的好玩,小编说他经常是狂喷游戏的主,但是火爆狂飙natal的demo让他几乎找不出任何喷点。

My second go at the Natal was with the game highlighted specifically in Microsoft's press conference by former Fight Night father, Kudo Tsunoda, known as "Ricochet." Admittedly, Ricochet isn't my type of game. I'd rather sit on the couch hitting remote control buttons instead of virtual dodgeballs (which probably explains why I've reached the point where I get winded doing simple things like chewing and talking). Nonetheless, Ricochet provided a small dose of fun as I did my best to break targets with an increasingly-prolific supply of balls. The response here didn't seem as sharp as it did with Burnout -- but to be fair, there did seem to be a small learning curve with the aiming system. Though again, it's not my type of game -- but the good news is that, when speaking with Tsunoda about things in the works down the line, that there are plenty more games -- much more ambitious ones, in fact -- in development that we're going to see in the near future.

要点:小编又玩了微软宣讲会的那个打球游戏,小编说他宅的体能糟糕,更喜欢坐着拿个手柄玩这类游戏,所以这类游戏他无爱,并且觉得这游戏的体感反应不如火爆狂飙那么犀利,瞄准也需要稍微适应一下,不过好消息是Kudo Tsunoda(Natal的创意指导)告诉小编,有很多牛逼的多的natal游戏正在制作中,不久将与玩家见面。

All in all, I found Project Natal to be quite refreshing. It's nowhere near the gimmicky device I originally took it for and the fact that it works already on a retail Xbox 360 (Burnout was running on an "out of the store" model, no debugs or special systems required) says a lot about its current stage of development.

要点:小编认为Natal计划感觉很爽,并不是虚有其表,并且适用于普通360,不需其他特殊的东西,这可以证明natal的开发已经到了相当的程度。


只翻译了要点,如有翻译错误请指正。

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技术的慰卵

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有成人游戏和对应体感设备就玩,不然就不玩。

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引用:
原帖由 polaris918 于 2009-6-3 15:20 发表
你完全可以自己手里随便拿个东西。。。
拿啥呢?Wii remote?!

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可以啊,拿马车的方向盘吧,不过踏油门有点失望,没有做到像真的一样,踩下去就给油,松开或移开就松油。

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“要点:小编认为Natal比看起来的还好玩,虽然没方向盘和脚踏之类的道具,但玩起来的自然舒服和轻松简单的程度令人震惊,很快就可以上手。假装手里有个方向盘姿势放松的玩就行。右脚往前就可以踩油门,往后就可以刹车……”

还有比这种操作更傻的么?

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转A9一篇文章,PN的最高阶段:
恭喜格斗玩家们:E3之后,我们多了一种超酷的告别红尘的方法!

看到很多偏疯狂离谱的怪贴,按捺不住,我也来娱乐一下。。。。。

话说当今世界人的压力越来越大,真要是那天看破红尘想先走一步,对于动作饭来说,E3之后我们可以这么离开:

前提:很近很近的将来,Natal全面成熟,3大act 神作,除战神仍被震动棒把持外,已全面支持全虚拟体感。

告别过程:

今天我想离开这万厌红尘了。

来到家里撤走了茶几的宽阔客厅,深吸了一口气,定了定神,猛地对着鼻子给了自己一拳,然后拳头押住鼻子不动并加力下按,直到滴下三滴鲜血,熟悉的启动音乐终于响起,360开机了。转瞬之间,已进入早已跨平台的忍龙西格玛2的游戏画面。

昨夜已做好了准备,自己身上的银子刚刚攒够龙剑升到2级的数目,我面色木然的最后一次与村正老头做了交易,过程非常顺利,“奶奶的,怎么今天不死机”,心底隐隐的想起了这个声音,不由浑身一震,难道在灵魂深处我还眷恋红尘么,无奈箭在弦上不得不发,罢了,来生再回来跟软饭索饭任反对喷吧,今生即已全机种制霸,走了也无憾了。反正估计我转世投胎长到能玩游戏的年纪,也还赶得上那些狗屁大作的发售吧,,,,

仿佛是冥冥之中的暗示,原本耀眼的村正油灯寂然而灭,没有时间彷徨感伤,回身之间,漫天盖地的爆忍已从四面八方狂掩而来,龙剑圈转,得心应手,轻松的磕飞了几多爆破手里剑,心头闪过一丝兴奋,“老子现在2级龙剑了”,还想像昨晚般欺负老子么,身体略略伏低,里风闪过一个敌人攻击,可惜家里地板太滑一下冲得太猛了,头重重的砸向屏幕,糟糕,我可不想这么死,不然费那个劲升级龙剑干吗,超忍第一关我容易么我,正在自怨自艾,头上一软原来是碰上了我昨夜新换的150寸的菊地出品的高清投影幕布上了,这才恍然大悟,深吸了一口气想起昨天为离开尘世做的准备,其中重要的一项就是把家里52寸的sony 平板出掉,加上不少积蓄,换了一台1080p的高清投影机加一部150村的大投影幕(为什么把电视换成投影呢,都要走的人了,还在乎大画面么,“你不懂的”,我心里说,不换大画面高度不够啊,怎么走啊,最怕走没走成,还落个残废)

闲话休提,早走为上,迟则生变,一瞬之间我似乎意志坚定,一个弓箭步进入了防守状态,这时一个爆忍旋转着鬼爪接近了老子,在这生命最后一刻,我豪不犹豫的,左手,右手先后拍击,然后左手连拍三下,到拍右手的最后一下时,我的心里有一种完全的解脱,心里莫名激动:150寸的投影画面顶端离地面最少2.5米以上,我苦练多年的罗刹斩,在natal的强大功能支持下我已经能够带着对面的爆忍虚拟身体腾空而起了,然而这一次我没有选择罗刹斩,毅然选择了如雷贯耳的饭钢陷落,让我大头朝下在一片旋风中直冲地面,告别红尘吧,,,

然而世事的出人意料总让人瞠目结舌,一瞬之间异变突起,原来漫天的爆破手里剑在我上天落地的过程中已插满我全身,原来用手柄的时候觉得饭刚下落时是有无敌时间不怕爆炸标的,现在身临其境才知道以前隽龙是承受着多么巨大的痛楚啊,这疼痛如此的猛烈,以至于我的心中涌起了莫名的悲哀,惊愕欲绝,,,,


我千方百计,费尽心思设计的饭刚陷落自杀大法,竟然成功了,原来我清楚的判断出在我大头落地之前,我已经被满身由强大的Natal模拟出的多重爆炸体感弄掉了大半条性命了,,,,这样我饭刚大头朝下一落地,必死无疑了。原来心里还有一丝侥幸以为可以逃过此劫再重新做人的想法看来大错特错了,心中涌起了深深的悔意,,,,



“唉,,,,早知道用大p的按摩棒出玲音双短剑的绝招了,起码可以双脚踩着虚拟敌人落地,最多捞个双脚残疾,,,,”

这是我在这个次世代的最后一个思想,,,,

砰!!!!!!

----完

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引用:
原帖由 lkskk 于 2009-6-5 13:01 发表
WII的体感也不能解所有问题,局限性也很大
但是只要体感的这部分有有趣的游戏就行了,我买了WII就通了银河一个游戏,体感游戏也就热闹了一下,不觉得WII的比PN有任何高明之处,看起来PN更吸引人点
不明白为什么有P ...
PN怎么解决力回馈的问题

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虽然有wii
但是不得不说任饭这次喷的很没有水准。感觉是为了喷而喷
sf借助任饭的风潮,跟着扇风实在有趣

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会,就冲那个打球的,那个滑板的,那个踢足球的,那个语音识别操作还有手势操作x360 dash board

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引用:
原帖由 doomking 于 2009-6-5 21:15 发表

PN怎么解决力回馈的问题
凭空想象,yy

PROJECT NATAL的终极代号是——“卖火柴的小女孩”

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要转身砍人怎么办?


拿照片1:1打印出来做成面具是不是可以开启别人的私密账户?


手里不拿写东西,抓空气开车感觉很难想象...

[ 本帖最后由 HKE 于 2009-6-6 11:11 编辑 ]

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